diff options
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 4306d6d0cd7..692704b5080 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -713,6 +713,17 @@ void CcdPhysicsController::SimulationTick(float timestep) else if (m_cci.m_clamp_vel_min > 0.0f && !btFuzzyZero(len) && len < m_cci.m_clamp_vel_min) body->setLinearVelocity(linvel * (m_cci.m_clamp_vel_min / len)); } + + // Clamp angular velocity + if (m_cci.m_clamp_angvel_max > 0.0f || m_cci.m_clamp_angvel_min > 0.0f) { + const btVector3 &angvel = body->getAngularVelocity(); + btScalar len = angvel.length(); + + if (m_cci.m_clamp_angvel_max > 0.0f && len > m_cci.m_clamp_angvel_max) + body->setAngularVelocity(angvel * (m_cci.m_clamp_angvel_max / len)); + else if (m_cci.m_clamp_angvel_min > 0.0f && !btFuzzyZero(len) && len < m_cci.m_clamp_angvel_min) + body->setAngularVelocity(angvel * (m_cci.m_clamp_angvel_min / len)); + } } |