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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 312e3258f61..d6a32dfd9c0 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -48,6 +48,10 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
// copy pointers locally to allow smart release
m_MotionState = ci.m_MotionState;
m_collisionShape = ci.m_collisionShape;
+ // apply scaling before creating rigid body
+ m_collisionShape->setLocalScaling(m_cci.m_scaling);
+ if (m_cci.m_mass)
+ m_collisionShape->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor);
// shape info is shared, increment ref count
m_shapeInfo = ci.m_shapeInfo;
if (m_shapeInfo)