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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 6ce52b60426..6be6400e011 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -145,6 +145,8 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
m_bulletMotionState = 0;
m_characterController = 0;
m_savedCollisionFlags = 0;
+ m_savedCollisionFilterGroup = 0;
+ m_savedCollisionFilterMask = 0;
m_savedMass = 0.0;
m_suspended = false;
@@ -1057,8 +1059,12 @@ void CcdPhysicsController::SuspendDynamics(bool ghost)
btRigidBody *body = GetRigidBody();
if (body && !m_suspended && !GetConstructionInfo().m_bSensor)
{
+ btBroadphaseProxy* handle = body->getBroadphaseHandle();
+
m_savedCollisionFlags = body->getCollisionFlags();
m_savedMass = GetMass();
+ m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
+ m_savedCollisionFilterMask = handle->m_collisionFilterMask;
m_suspended = true;
GetPhysicsEnvironment()->UpdateCcdPhysicsController(this,
0.0,
@@ -1078,8 +1084,8 @@ void CcdPhysicsController::RestoreDynamics()
GetPhysicsEnvironment()->UpdateCcdPhysicsController(this,
m_savedMass,
m_savedCollisionFlags,
- GetConstructionInfo().m_collisionFilterGroup,
- GetConstructionInfo().m_collisionFilterMask);
+ m_savedCollisionFilterGroup,
+ m_savedCollisionFilterMask);
body->activate();
m_suspended = false;
}