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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 4f189b7f324..87290f65fb4 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -16,6 +16,7 @@ extern float gDeactivationTime;
extern float gLinearSleepingTreshold;
extern float gAngularSleepingTreshold;
extern bool gDisableDeactivation;
+class CcdPhysicsEnvironment;
struct CcdConstructionInfo
@@ -27,7 +28,8 @@ struct CcdConstructionInfo
m_linearDamping(0.1f),
m_angularDamping(0.1f),
m_MotionState(0),
- m_collisionShape(0)
+ m_collisionShape(0),
+ m_physicsEnv(0)
{
}
@@ -42,7 +44,7 @@ struct CcdConstructionInfo
class PHY_IMotionState* m_MotionState;
CollisionShape* m_collisionShape;
-
+ CcdPhysicsEnvironment* m_physicsEnv; //needed for self-replication
};
@@ -56,8 +58,11 @@ class CcdPhysicsController : public PHY_IPhysicsController
CollisionShape* m_collisionShape;
void* m_newClientInfo;
+ CcdConstructionInfo m_cci;//needed for replication
void GetWorldOrientation(SimdMatrix3x3& mat);
+ void CreateRigidbody();
+
public:
int m_collisionDelay;
@@ -110,6 +115,7 @@ class CcdPhysicsController : public PHY_IPhysicsController
// reading out information from physics
virtual void GetLinearVelocity(float& linvX,float& linvY,float& linvZ);
+ virtual void GetAngularVelocity(float& angVelX,float& angVelY,float& angVelZ);
virtual void GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ);
virtual void getReactionForce(float& forceX,float& forceY,float& forceZ);