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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 4d0d96e07c6..de40624d7bb 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -461,6 +461,7 @@ protected:
class CcdShapeConstructionInfo* m_shapeInfo;
btCollisionShape* m_bulletChildShape;
+ btAlignedObjectArray<btTypedConstraint*> m_ccdConstraintRefs; // keep track of typed constraints referencing this rigid body
friend class CcdPhysicsEnvironment; // needed when updating the controller
//some book keeping for replication
@@ -480,6 +481,7 @@ protected:
short m_savedCollisionFilterGroup;
short m_savedCollisionFilterMask;
MT_Scalar m_savedMass;
+ bool m_savedDyna;
bool m_suspended;
@@ -496,6 +498,11 @@ protected:
return (--m_registerCount == 0) ? true : false;
}
+ void addCcdConstraintRef(btTypedConstraint* c);
+ void removeCcdConstraintRef(btTypedConstraint* c);
+ btTypedConstraint* getCcdConstraintRef(int index);
+ int getNumCcdConstraintRefs() const;
+
void SetWorldOrientation(const btMatrix3x3& mat);
void ForceWorldTransform(const btMatrix3x3& mat, const btVector3& pos);
@@ -522,6 +529,7 @@ protected:
btRigidBody* GetRigidBody();
+ const btRigidBody* GetRigidBody() const;
btCollisionObject* GetCollisionObject();
btSoftBody* GetSoftBody();
btKinematicCharacterController* GetCharacterController();
@@ -573,6 +581,12 @@ protected:
virtual void Jump();
virtual void SetActive(bool active);
+ virtual float GetLinearDamping() const;
+ virtual float GetAngularDamping() const;
+ virtual void SetLinearDamping(float damping);
+ virtual void SetAngularDamping(float damping);
+ virtual void SetDamping(float linear, float angular);
+
// reading out information from physics
virtual MT_Vector3 GetLinearVelocity();
virtual MT_Vector3 GetAngularVelocity();