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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp95
1 files changed, 71 insertions, 24 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index d8e05fab839..a34c70143e5 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -709,35 +709,51 @@ void CcdPhysicsEnvironment::removeConstraint(int constraintId)
struct FilterClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
{
- PHY_IPhysicsController* m_ignoreClient;
+ PHY_IRayCastFilterCallback& m_phyRayFilter;
+ const btCollisionShape* m_hitTriangleShape;
+ int m_hitTriangleIndex;
- FilterClosestRayResultCallback (PHY_IPhysicsController* ignoreClient,const btVector3& rayFrom,const btVector3& rayTo)
+ FilterClosestRayResultCallback (PHY_IRayCastFilterCallback& phyRayFilter,const btVector3& rayFrom,const btVector3& rayTo)
: btCollisionWorld::ClosestRayResultCallback(rayFrom,rayTo),
- m_ignoreClient(ignoreClient)
+ m_phyRayFilter(phyRayFilter),
+ m_hitTriangleShape(NULL),
+ m_hitTriangleIndex(0)
{
-
}
virtual ~FilterClosestRayResultCallback()
{
}
+ virtual bool NeedRayCast(btCollisionObject* object)
+ {
+ CcdPhysicsController* phyCtrl = static_cast<CcdPhysicsController*>(object->getUserPointer());
+ if (phyCtrl != m_phyRayFilter.m_ignoreController)
+ {
+ return m_phyRayFilter.needBroadphaseRayCast(phyCtrl);
+ }
+ return false;
+ }
+
virtual float AddSingleResult( btCollisionWorld::LocalRayResult& rayResult)
{
CcdPhysicsController* curHit = static_cast<CcdPhysicsController*>(rayResult.m_collisionObject->getUserPointer());
- //ignore client...
- if (curHit != m_ignoreClient)
- {
- //if valid
- return ClosestRayResultCallback::AddSingleResult(rayResult);
+ // save shape information as ClosestRayResultCallback::AddSingleResult() does not do it
+ if (rayResult.m_localShapeInfo)
+ {
+ m_hitTriangleShape = rayResult.m_localShapeInfo->m_triangleShape;
+ m_hitTriangleIndex = rayResult.m_localShapeInfo->m_triangleIndex;
+ } else
+ {
+ m_hitTriangleShape = NULL;
+ m_hitTriangleIndex = 0;
}
- return m_closestHitFraction;
+ return ClosestRayResultCallback::AddSingleResult(rayResult);
}
};
-PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
- float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
+PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ)
{
@@ -751,18 +767,21 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* i
//Either Ray Cast with or without filtering
//btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo);
- FilterClosestRayResultCallback rayCallback(ignoreClient,rayFrom,rayTo);
+ FilterClosestRayResultCallback rayCallback(filterCallback,rayFrom,rayTo);
- PHY_IPhysicsController* nearestHit = 0;
+ PHY_RayCastResult result;
+ memset(&result, 0, sizeof(result));
+
// don't collision with sensor object
- m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback, CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter);
+ m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback, CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter,filterCallback.m_faceNormal);
if (rayCallback.HasHit())
{
- nearestHit = static_cast<CcdPhysicsController*>(rayCallback.m_collisionObject->getUserPointer());
- hitX = rayCallback.m_hitPointWorld.getX();
- hitY = rayCallback.m_hitPointWorld.getY();
- hitZ = rayCallback.m_hitPointWorld.getZ();
+ CcdPhysicsController* controller = static_cast<CcdPhysicsController*>(rayCallback.m_collisionObject->getUserPointer());
+ result.m_controller = controller;
+ result.m_hitPoint[0] = rayCallback.m_hitPointWorld.getX();
+ result.m_hitPoint[1] = rayCallback.m_hitPointWorld.getY();
+ result.m_hitPoint[2] = rayCallback.m_hitPointWorld.getZ();
if (rayCallback.m_hitNormalWorld.length2() > (SIMD_EPSILON*SIMD_EPSILON))
{
@@ -771,14 +790,42 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* i
{
rayCallback.m_hitNormalWorld.setValue(1,0,0);
}
- normalX = rayCallback.m_hitNormalWorld.getX();
- normalY = rayCallback.m_hitNormalWorld.getY();
- normalZ = rayCallback.m_hitNormalWorld.getZ();
-
+ result.m_hitNormal[0] = rayCallback.m_hitNormalWorld.getX();
+ result.m_hitNormal[1] = rayCallback.m_hitNormalWorld.getY();
+ result.m_hitNormal[2] = rayCallback.m_hitNormalWorld.getZ();
+ if (rayCallback.m_hitTriangleShape != NULL)
+ {
+ // identify the mesh polygon
+ CcdShapeConstructionInfo* shapeInfo = controller->m_shapeInfo;
+ if (shapeInfo)
+ {
+ btCollisionShape* shape = controller->GetRigidBody()->getCollisionShape();
+ if (shape->isCompound())
+ {
+ btCompoundShape* compoundShape = (btCompoundShape*)shape;
+ CcdShapeConstructionInfo* compoundShapeInfo = shapeInfo;
+ // need to search which sub-shape has been hit
+ for (int i=0; i<compoundShape->getNumChildShapes(); i++)
+ {
+ shapeInfo = compoundShapeInfo->GetChildShape(i);
+ shape=compoundShape->getChildShape(i);
+ if (shape == rayCallback.m_hitTriangleShape)
+ break;
+ }
+ }
+ if (shape == rayCallback.m_hitTriangleShape &&
+ rayCallback.m_hitTriangleIndex < shapeInfo->m_polygonIndexArray.size())
+ {
+ result.m_meshObject = shapeInfo->m_meshObject;
+ result.m_polygon = shapeInfo->m_polygonIndexArray.at(rayCallback.m_hitTriangleIndex);
+ }
+ }
+ }
+ filterCallback.reportHit(&result);
}
- return nearestHit;
+ return result.m_controller;
}