diff options
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 416cef71067..3f0c4cb95a1 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -939,7 +939,7 @@ int CcdPhysicsEnvironment::createUniversalD6Constraint( } else { // TODO: Implement single body case... - //No, we can use a fixed rigidbody in above code, rather then unnecessary duplation of code + //No, we can use a fixed rigidbody in above code, rather than unnecessary duplation of code } @@ -2271,7 +2271,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radi cinfo.m_collisionShape = new btSphereShape(radius); // memory leak! The shape is not deleted by Bullet and we cannot add it to the KX_Scene.m_shapes list cinfo.m_MotionState = 0; cinfo.m_physicsEnv = this; - // declare this object as Dyamic rather then static!! + // declare this object as Dyamic rather than static!! // The reason as it is designed to detect all type of object, including static object // It would cause static-static message to be printed on the console otherwise cinfo.m_collisionFlags |= btCollisionObject::CF_NO_CONTACT_RESPONSE | btCollisionObject::CF_STATIC_OBJECT; |