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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 5d28bf47401..55bbc0d33b9 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -303,13 +303,13 @@ static void DrawAabb(btIDebugDraw* debugDrawer,const btVector3& from,const btVec
{
for (j=0;j<3;j++)
{
- pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
+ pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
edgecoord[2]*halfExtents[2]);
pa+=center;
int othercoord = j%3;
edgecoord[othercoord]*=-1.f;
- pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
+ pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
edgecoord[2]*halfExtents[2]);
pb+=center;
@@ -484,9 +484,8 @@ void CcdPhysicsEnvironment::updateCcdPhysicsController(CcdPhysicsController* ctr
body->getCollisionShape()->calculateLocalInertia(newMass, inertia);
body->setMassProps(newMass, inertia);
m_dynamicsWorld->addRigidBody(body, newCollisionGroup, newCollisionMask);
- }
- else
- {
+ }
+ else {
m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, newCollisionMask);
}
}
@@ -605,7 +604,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep,float
float subStep = timeStep / float(m_numTimeSubSteps);
i = m_dynamicsWorld->stepSimulation(interval,25,subStep);//perform always a full simulation step
-//uncomment next line to see where Bullet spend its time (printf in console)
+//uncomment next line to see where Bullet spend its time (printf in console)
//CProfileManager::dumpAll();
processFhSprings(curTime,i*subStep);
@@ -1084,7 +1083,7 @@ static bool GetHitTriangle(btCollisionShape* shape, CcdShapeConstructionInfo* sh
btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
- triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
}
meshInterface->unLockReadOnlyVertexBase(0);
return true;
@@ -1248,7 +1247,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac
result.m_hitNormal[1] = rayCallback.m_hitNormalWorld.getY();
result.m_hitNormal[2] = rayCallback.m_hitNormalWorld.getZ();
filterCallback.reportHit(&result);
- }
+ }
return result.m_controller;
@@ -1391,7 +1390,7 @@ struct OcclusionBuffer
static bool project(btVector4* p,int n)
{
for (int i=0;i<n;++i)
- {
+ {
p[i][2]=1/p[i][3];
p[i][0]*=p[i][2];
p[i][1]*=p[i][2];
@@ -1611,7 +1610,7 @@ struct OcclusionBuffer
const int a=x[2]*y[0]+x[0]*y[1]-x[2]*y[1]-x[0]*y[2]+x[1]*y[2]-x[1]*y[0];
const btScalar ia=1/(btScalar)a;
const btScalar dzx=ia*(y[2]*(z[1]-z[0])+y[1]*(z[0]-z[2])+y[0]*(z[2]-z[1]));
- const btScalar dzy=ia*(x[2]*(z[0]-z[1])+x[0]*(z[1]-z[2])+x[1]*(z[2]-z[0]))-(dzx*width);
+ const btScalar dzy=ia*(x[2]*(z[0]-z[1])+x[0]*(z[1]-z[2])+x[1]*(z[2]-z[0]))-(dzx*width);
int c[]={ miy*x[1]+mix*y[0]-x[1]*y[0]-mix*y[1]+x[0]*y[1]-miy*x[0],
miy*x[2]+mix*y[1]-x[2]*y[1]-mix*y[2]+x[1]*y[2]-miy*x[1],
miy*x[0]+mix*y[2]-x[0]*y[2]-mix*y[0]+x[2]*y[0]-miy*x[2]};
@@ -1674,7 +1673,7 @@ struct OcclusionBuffer
const float* c,
const float* d,
const float face)
- {
+ {
btVector4 p[4];
transformM(a,p[0]);
transformM(b,p[1]);
@@ -1744,7 +1743,7 @@ struct DbvtCullingCallback : btDbvt::ICollide
Process(node);
}
void Process(const btDbvtNode* leaf)
- {
+ {
btBroadphaseProxy* proxy=(btBroadphaseProxy*)leaf->data;
// the client object is a graphic controller
CcdGraphicController* ctrl = static_cast<CcdGraphicController*>(proxy->m_clientObject);
@@ -1817,11 +1816,11 @@ bool CcdPhysicsEnvironment::cullingTest(PHY_CullingCallback callback, void* user
dispatcher.m_ocb = &gOcb;
// occlusion culling, the direction of the view is taken from the first plan which MUST be the near plane
btDbvt::collideOCL(m_cullingTree->m_sets[1].m_root,planes_n,planes_o,planes_n[0],nplanes,dispatcher);
- btDbvt::collideOCL(m_cullingTree->m_sets[0].m_root,planes_n,planes_o,planes_n[0],nplanes,dispatcher);
+ btDbvt::collideOCL(m_cullingTree->m_sets[0].m_root,planes_n,planes_o,planes_n[0],nplanes,dispatcher);
}
else {
btDbvt::collideKDOP(m_cullingTree->m_sets[1].m_root,planes_n,planes_o,nplanes,dispatcher);
- btDbvt::collideKDOP(m_cullingTree->m_sets[0].m_root,planes_n,planes_o,nplanes,dispatcher);
+ btDbvt::collideKDOP(m_cullingTree->m_sets[0].m_root,planes_n,planes_o,nplanes,dispatcher);
}
return true;
}