diff options
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 49652ef9544..5d28bf47401 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -2214,19 +2214,11 @@ void CcdPhysicsEnvironment::CallbackTriggers() bool CcdOverlapFilterCallBack::needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const { btCollisionObject *colObj0, *colObj1; - KX_GameObject *gameObj0 = KX_GameObject::GetClientObject((KX_ClientObjectInfo*)((CcdPhysicsController*)((btCollisionObject*)proxy0->m_clientObject)->getUserPointer())->getNewClientInfo()); - KX_GameObject *gameObj1 = KX_GameObject::GetClientObject((KX_ClientObjectInfo*)((CcdPhysicsController*)((btCollisionObject*)proxy1->m_clientObject)->getUserPointer())->getNewClientInfo()); CcdPhysicsController *sensorCtrl, *objCtrl; - bool collides; // first check the filters collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); - if (gameObj0 && gameObj1) - { - collides = collides && gameObj0->CheckCollision(gameObj1); - collides = collides && gameObj1->CheckCollision(gameObj0); - } if (!collides) return false; |