diff options
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 3f0c4cb95a1..39b2022a1f4 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -1200,7 +1200,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac // Bullet returns the normal from "outside". // If the user requests the real normal, compute it now - if (filterCallback.m_faceNormal) + if (filterCallback.m_faceNormal) { if (shape->isSoftBody()) { @@ -2564,8 +2564,8 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl btPlaneSpace1( axisInA, axis1, axis2 ); frameInA.getBasis().setValue( axisInA.x(), axis1.x(), axis2.x(), - axisInA.y(), axis1.y(), axis2.y(), - axisInA.z(), axis1.z(), axis2.z() ); + axisInA.y(), axis1.y(), axis2.y(), + axisInA.z(), axis1.z(), axis2.z() ); frameInA.setOrigin( pivotInA ); |