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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 186abdfe598..0ecb79d91ea 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -569,6 +569,7 @@ void CcdPhysicsEnvironment::UpdateCcdPhysicsController(CcdPhysicsController* ctr
// this function is used when the collisionning group of a controller is changed
// remove and add the collistioning object
btRigidBody* body = ctrl->GetRigidBody();
+ btSoftBody *softBody = ctrl->GetSoftBody();
btCollisionObject* obj = ctrl->GetCollisionObject();
if (obj)
{
@@ -582,6 +583,9 @@ void CcdPhysicsEnvironment::UpdateCcdPhysicsController(CcdPhysicsController* ctr
body->setMassProps(newMass, inertia);
m_dynamicsWorld->addRigidBody(body, newCollisionGroup, newCollisionMask);
}
+ else if (softBody) {
+ m_dynamicsWorld->addSoftBody(softBody);
+ }
else {
m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, newCollisionMask);
}
@@ -643,6 +647,11 @@ void CcdPhysicsEnvironment::RefreshCcdPhysicsController(CcdPhysicsController* ct
}
}
+bool CcdPhysicsEnvironment::IsActiveCcdPhysicsController(CcdPhysicsController *ctrl)
+{
+ return (m_controllers.find(ctrl) != m_controllers.end());
+}
+
void CcdPhysicsEnvironment::AddCcdGraphicController(CcdGraphicController* ctrl)
{
if (m_cullingTree && !ctrl->GetBroadphaseHandle())