diff options
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h index c6e759743a9..4b97dc95179 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h @@ -13,6 +13,11 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ +/** \file CcdPhysicsEnvironment.h + * \ingroup physbullet + * See also \ref bulletdoc + */ + #ifndef CCDPHYSICSENVIRONMENT #define CCDPHYSICSENVIRONMENT @@ -47,10 +52,11 @@ class btIDebugDraw; class PHY_IVehicle; class CcdOverlapFilterCallBack; -/// CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection. -/// Physics Environment takes care of stepping the simulation and is a container for physics entities. -/// It stores rigidbodies,constraints, materials etc. -/// A derived class may be able to 'construct' entities by loading and/or converting +/** CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection. + * Physics Environment takes care of stepping the simulation and is a container for physics entities. + * It stores rigidbodies,constraints, materials etc. + * A derived class may be able to 'construct' entities by loading and/or converting + */ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment { friend class CcdOverlapFilterCallBack; |