diff options
Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp index f512d44c9f2..ba196b5cf55 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp @@ -92,8 +92,7 @@ void DummyPhysicsEnvironment::setGravity(float x,float y,float z) int DummyPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ, float axis1X,float axis1Y,float axis1Z, - float axis2X,float axis2Y,float axis2Z - + float axis2X,float axis2Y,float axis2Z,int flag ) { @@ -109,8 +108,7 @@ void DummyPhysicsEnvironment::removeConstraint(int constraintid) } } -PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ, - float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ) +PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ) { //collision detection / raytesting return NULL; |