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Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp deleted file mode 100644 index 578818d2b6d..00000000000 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp +++ /dev/null @@ -1,121 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp - * \ingroup physdummy - */ - - -#include <stddef.h> - -#include "DummyPhysicsEnvironment.h" -#include "PHY_IMotionState.h" - -DummyPhysicsEnvironment::DummyPhysicsEnvironment() -{ - // create physicsengine data -} - - - -DummyPhysicsEnvironment::~DummyPhysicsEnvironment() -{ - //destroy physicsengine data -} - -void DummyPhysicsEnvironment::BeginFrame() -{ - // beginning of logic frame: apply forces -} - -void DummyPhysicsEnvironment::EndFrame() -{ - // end of logic frame: clear forces -} - - - -bool DummyPhysicsEnvironment::ProceedDeltaTime(double curTime,float timeStep,float interval) -{ - //step physics simulation, typically perform - - //collision detection - //solve constraints - //integrate solution - // return true if an update was done. - return true; -} -void DummyPhysicsEnvironment::SetFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep) -{ -} - -float DummyPhysicsEnvironment::GetFixedTimeStep() -{ - return 0.f; -} - -int DummyPhysicsEnvironment::GetDebugMode() const -{ - return 0; -} - -void DummyPhysicsEnvironment::SetGravity(float x,float y,float z) -{ -} - -void DummyPhysicsEnvironment::GetGravity(class MT_Vector3& grav) -{ -} - - - - -int DummyPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, - float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ, - float axis1X,float axis1Y,float axis1Z, - float axis2X,float axis2Y,float axis2Z,int flag - ) -{ - - int constraintid = 0; - return constraintid; - -} - -void DummyPhysicsEnvironment::RemoveConstraintById(int constraintid) -{ - if (constraintid) - { - } -} - -PHY_IPhysicsController* DummyPhysicsEnvironment::RayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ) -{ - //collision detection / raytesting - return NULL; -} - |