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Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h new file mode 100644 index 00000000000..874b747849d --- /dev/null +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -0,0 +1,70 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef _DUMMYPHYSICSENVIRONMENT +#define _DUMMYPHYSICSENVIRONMENT + + +#include "PHY_IPhysicsEnvironment.h" + +/** +* DummyPhysicsEnvironment is an empty placeholder +* Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments +* Use DummyPhysicsEnvironment as a base to integrate your own physics engine +* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) +* +* A derived class may be able to 'construct' entities by loading and/or converting +*/ +class DummyPhysicsEnvironment : public PHY_IPhysicsEnvironment +{ + +public: + DummyPhysicsEnvironment (); + virtual ~DummyPhysicsEnvironment (); +// Perform an integration step of duration 'timeStep'. + virtual void proceed (double timeStep); + virtual void setGravity(float x,float y,float z); + + virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, + float pivotX,float pivotY,float pivotZ, + float axisX,float axisY,float axisZ); + + virtual void removeConstraint(int constraintid); + virtual PHY_IPhysicsController* rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, + float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ); + + +}; + +#endif //_DUMMYPHYSICSENVIRONMENT + + + |