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Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h deleted file mode 100644 index dd6f7f44803..00000000000 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ /dev/null @@ -1,134 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file DummyPhysicsEnvironment.h - * \ingroup physdummy - */ - -#ifndef __DUMMYPHYSICSENVIRONMENT_H__ -#define __DUMMYPHYSICSENVIRONMENT_H__ - -#include "PHY_IPhysicsEnvironment.h" -#include "PHY_IMotionState.h" - -/** - * DummyPhysicsEnvironment is an empty placeholder - * Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments - * Use DummyPhysicsEnvironment as a base to integrate your own physics engine - * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) - * - * A derived class may be able to 'construct' entities by loading and/or converting - */ -class DummyPhysicsEnvironment : public PHY_IPhysicsEnvironment -{ - -public: - DummyPhysicsEnvironment (); - virtual ~DummyPhysicsEnvironment (); - virtual void BeginFrame(); - virtual void EndFrame(); -// Perform an integration step of duration 'timeStep'. - virtual bool ProceedDeltaTime(double curTime,float timeStep,float interval); - virtual void SetFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep); - virtual float GetFixedTimeStep(); - - virtual int GetDebugMode() const; - - virtual void SetGravity(float x,float y,float z); - virtual void GetGravity(class MT_Vector3& grav); - - virtual int CreateConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, - float pivotX,float pivotY,float pivotZ, - float axisX,float axisY,float axisZ, - float axis1X=0,float axis1Y=0,float axis1Z=0, - float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0 - ); - - virtual void RemoveConstraintById(int constraintid); - - //complex constraint for vehicles - virtual PHY_IVehicle* GetVehicleConstraint(int constraintId) - { - return 0; - } - - // Character physics wrapper - virtual PHY_ICharacter* GetCharacterController(class KX_GameObject* ob) - { - return 0; - } - - virtual PHY_IPhysicsController* RayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ); - virtual bool CullingTest(PHY_CullingCallback callback, void* userData, class MT_Vector4* planes, int nplanes, int occlusionRes, const int *viewport, float modelview[16], float projection[16]) { return false; } - - - //gamelogic callbacks - virtual void AddSensor(PHY_IPhysicsController* ctrl) {} - virtual void RemoveSensor(PHY_IPhysicsController* ctrl) {} - virtual void AddTouchCallback(int response_class, PHY_ResponseCallback callback, void *user) - { - } - virtual bool RequestCollisionCallback(PHY_IPhysicsController* ctrl) { return false; } - virtual bool RemoveCollisionCallback(PHY_IPhysicsController* ctrl) { return false;} - virtual PHY_IPhysicsController* CreateSphereController(float radius,const class MT_Vector3& position) {return 0;} - virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;} - - virtual void SetConstraintParam(int constraintId,int param,float value,float value1) - { - } - - virtual float GetConstraintParam(int constraintId,int param) - { - return 0.f; - } - - virtual void MergeEnvironment(PHY_IPhysicsEnvironment *other_env) - { - // Dummy, nothing to do here - } - - virtual void ConvertObject(KX_GameObject* gameobj, - RAS_MeshObject* meshobj, - DerivedMesh* dm, - KX_Scene* kxscene, - PHY_ShapeProps* shapeprops, - PHY_MaterialProps* smmaterial, - PHY_IMotionState *motionstate, - int activeLayerBitInfo, - bool isCompoundChild, - bool hasCompoundChildren) - { - // All we need to do is handle the motionstate (we're supposed to own it) - delete motionstate; - } - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:DummyPhysicsEnvironment") -#endif -}; - -#endif /* __DUMMYPHYSICSENVIRONMENT_H__ */ |