diff options
Diffstat (limited to 'source/gameengine/Physics/Dummy')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp | 8 | ||||
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp index 99db56bfcef..578818d2b6d 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp @@ -62,8 +62,8 @@ void DummyPhysicsEnvironment::EndFrame() bool DummyPhysicsEnvironment::ProceedDeltaTime(double curTime,float timeStep,float interval) { //step physics simulation, typically perform - - //collision detection + + //collision detection //solve constraints //integrate solution // return true if an update was done. @@ -72,7 +72,7 @@ bool DummyPhysicsEnvironment::ProceedDeltaTime(double curTime,float timeStep,f void DummyPhysicsEnvironment::SetFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep) { } - + float DummyPhysicsEnvironment::GetFixedTimeStep() { return 0.f; @@ -100,7 +100,7 @@ int DummyPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ct float axis2X,float axis2Y,float axis2Z,int flag ) { - + int constraintid = 0; return constraintid; diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index 3e9379dd60d..dd6f7f44803 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -125,7 +125,7 @@ public: // All we need to do is handle the motionstate (we're supposed to own it) delete motionstate; } - + #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:DummyPhysicsEnvironment") #endif |