diff options
Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h')
-rw-r--r-- | source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h | 45 |
1 files changed, 36 insertions, 9 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h index 36ba075eeff..116eed12cea 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h @@ -1,3 +1,34 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ #ifndef SM_FHOBJECT_H #define SM_FHOBJECT_H @@ -5,19 +36,15 @@ class SM_FhObject : public SM_Object { public: - SM_FhObject() {} - SM_FhObject(const MT_Vector3& ray, SM_Object *client_object) : - SM_Object(DT_Ray(ray[0], ray[1], ray[2]), 0, 0, 0), - m_ray(ray), - m_ray_direction(ray.normalized()), - m_client_object(client_object) {} + virtual ~SM_FhObject(); + SM_FhObject(DT_ShapeHandle rayshape, MT_Vector3 ray, SM_Object *parent_object); const MT_Vector3& getRay() const { return m_ray; } MT_Point3 getSpot() const { return m_pos + m_ray; } const MT_Vector3& getRayDirection() const { return m_ray_direction; } - SM_Object *getClientObject() const { return m_client_object; } + SM_Object *getParentObject() const { return m_parent_object; } - static void ray_hit(void *client_data, + static DT_Bool ray_hit(void *client_data, void *object1, void *object2, const DT_CollData *coll_data); @@ -25,7 +52,7 @@ public: private: MT_Vector3 m_ray; MT_Vector3 m_ray_direction; - SM_Object *m_client_object; + SM_Object *m_parent_object; }; #endif |