diff options
Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h')
-rw-r--r-- | source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h index e7fbf3cdacc..b0e0717cf8c 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h @@ -1,3 +1,34 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ #ifndef SM_MOTIONSTATE_H #define SM_MOTIONSTATE_H @@ -6,6 +37,7 @@ class SM_MotionState { public: SM_MotionState() : + m_time(0.0), m_pos(0.0, 0.0, 0.0), m_orn(0.0, 0.0, 0.0, 1.0), m_lin_vel(0.0, 0.0, 0.0), @@ -16,17 +48,27 @@ public: void setOrientation(const MT_Quaternion& orn) { m_orn = orn; } void setLinearVelocity(const MT_Vector3& lin_vel) { m_lin_vel = lin_vel; } void setAngularVelocity(const MT_Vector3& ang_vel) { m_ang_vel = ang_vel; } + void setTime(MT_Scalar time) { m_time = time; } const MT_Point3& getPosition() const { return m_pos; } const MT_Quaternion& getOrientation() const { return m_orn; } const MT_Vector3& getLinearVelocity() const { return m_lin_vel; } const MT_Vector3& getAngularVelocity() const { return m_ang_vel; } + MT_Scalar getTime() const { return m_time; } + + void integrateMidpoint(MT_Scalar timeStep, const SM_MotionState &prev_state, const MT_Vector3 &velocity, const MT_Quaternion& ang_vel); + void integrateBackward(MT_Scalar timeStep, const MT_Vector3 &velocity, const MT_Quaternion& ang_vel); + void integrateForward(MT_Scalar timeStep, const SM_MotionState &prev_state); + + void lerp(MT_Scalar t, const SM_MotionState &other); + virtual MT_Transform getTransform() const { return MT_Transform(m_pos, m_orn); } protected: + MT_Scalar m_time; MT_Point3 m_pos; MT_Quaternion m_orn; MT_Vector3 m_lin_vel; |