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Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics/include')
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h4
7 files changed, 0 insertions, 28 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
index 0944ea1342f..a43ddbec483 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
@@ -1,10 +1,6 @@
#ifndef SM_CALLBACK_H
#define SM_CALLBACK_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_Callback {
public:
virtual void do_me() = 0;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
index 64c0d473f88..9e1ec5167bb 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
@@ -1,10 +1,6 @@
#ifndef __SM_CLIENTOBJECT_INFO_H
#define __SM_CLIENTOBJECT_INFO_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
index 20aee4c7fa7..36ba075eeff 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
@@ -3,10 +3,6 @@
#include "SM_Object.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_FhObject : public SM_Object {
public:
SM_FhObject() {}
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
index 502c3174984..92cecbdebaa 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
@@ -3,10 +3,6 @@
#include "MT_Transform.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_MotionState {
public:
SM_MotionState() :
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
index 53a791b781f..5342ba5d3a5 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
@@ -9,10 +9,6 @@
#include "SM_MotionState.h"
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_FhObject;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
index 760e3e84d6d..fb3f13c7b96 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
@@ -34,10 +34,6 @@
#include <MT_Scalar.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// Properties of dynamic objects
struct SM_ShapeProps {
MT_Scalar m_mass; // Total mass
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
index 3789a1e854b..1d4a4afc721 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
@@ -18,10 +18,6 @@
#include "MT_Vector3.h"
#include "MT_Point3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_Object;
class SM_Scene {