diff options
Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp')
-rw-r--r-- | source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp | 180 |
1 files changed, 0 insertions, 180 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp deleted file mode 100644 index d866cdb4922..00000000000 --- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp +++ /dev/null @@ -1,180 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ -#include "SM_FhObject.h" -#include "MT_MinMax.h" - -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - -SM_FhObject::SM_FhObject(DT_ShapeHandle rayshape, MT_Vector3 ray, SM_Object *parent_object) : - SM_Object(rayshape, NULL, NULL, NULL), - m_ray(ray), - m_ray_direction(ray.normalized()), - m_parent_object(parent_object) -{ -} - -SM_FhObject::~SM_FhObject() -{ - DT_DeleteShape(getShapeHandle()); -} - -DT_Bool SM_FhObject::ray_hit(void *client_data, - void *client_object1, - void *client_object2, - const DT_CollData *coll_data) -{ - - SM_FhObject *fh_object = dynamic_cast<SM_FhObject *>((SM_Object *)client_object2); - if (!fh_object) - { - std::swap(client_object1, client_object2); - fh_object = dynamic_cast<SM_FhObject *>((SM_Object *)client_object2); - } - - SM_Object *hit_object = (SM_Object *)client_object1; - const SM_MaterialProps *matProps = hit_object->getMaterialProps(); - - if ((matProps == 0) || (matProps->m_fh_distance < MT_EPSILON)) { - return DT_CONTINUE; - } - - SM_Object *cl_object = fh_object->getParentObject(); - - assert(fh_object); - - if (hit_object == cl_object) { - // Shot myself in the foot... - return DT_CONTINUE; - } - - const SM_ShapeProps *shapeProps = cl_object->getShapeProps(); - - // Exit if the client object is not dynamic. - if (shapeProps == 0) { - return DT_CONTINUE; - } - - MT_Point3 lspot; - MT_Vector3 normal; - - DT_Vector3 from, to, dnormal; - DT_Scalar dlspot; - fh_object->getPosition().getValue(from); - fh_object->getSpot().getValue(to); - - - if (DT_ObjectRayCast(hit_object->getObjectHandle(), - from, - to, - 1., - &dlspot, - dnormal)) { - - lspot = fh_object->getPosition() + (fh_object->getSpot() - fh_object->getPosition()) * dlspot; - const MT_Vector3& ray_dir = fh_object->getRayDirection(); - MT_Scalar dist = MT_distance(fh_object->getPosition(), lspot) - - cl_object->getMargin() - shapeProps->m_radius; - - normal = MT_Vector3(dnormal).safe_normalized(); - - if (dist < matProps->m_fh_distance) { - - if (shapeProps->m_do_fh) { - lspot -= hit_object->getPosition(); - MT_Vector3 rel_vel = cl_object->getLinearVelocity() - hit_object->getVelocity(lspot); - MT_Scalar rel_vel_ray = ray_dir.dot(rel_vel); - MT_Scalar spring_extent = 1.0 - dist / matProps->m_fh_distance; - - MT_Scalar i_spring = spring_extent * matProps->m_fh_spring; - MT_Scalar i_damp = rel_vel_ray * matProps->m_fh_damping; - - cl_object->addLinearVelocity(-(i_spring + i_damp) * ray_dir); - if (matProps->m_fh_normal) { - cl_object->addLinearVelocity( - (i_spring + i_damp) * - (normal - normal.dot(ray_dir) * ray_dir)); - } - - MT_Vector3 lateral = rel_vel - rel_vel_ray * ray_dir; - const SM_ShapeProps *shapeProps = cl_object->getShapeProps(); - - if (shapeProps->m_do_anisotropic) { - MT_Matrix3x3 lcs(cl_object->getOrientation()); - MT_Vector3 loc_lateral = lateral * lcs; - const MT_Vector3& friction_scaling = - shapeProps->m_friction_scaling; - - loc_lateral.scale(friction_scaling[0], - friction_scaling[1], - friction_scaling[2]); - lateral = lcs * loc_lateral; - } - - - MT_Scalar rel_vel_lateral = lateral.length(); - - if (rel_vel_lateral > MT_EPSILON) { - MT_Scalar friction_factor = matProps->m_friction; - MT_Scalar max_friction = friction_factor * MT_max(MT_Scalar(0.0), i_spring); - - MT_Scalar rel_mom_lateral = rel_vel_lateral / - cl_object->getInvMass(); - - MT_Vector3 friction = - (rel_mom_lateral > max_friction) ? - -lateral * (max_friction / rel_vel_lateral) : - -lateral; - - cl_object->applyCenterImpulse(friction); - } - } - - if (shapeProps->m_do_rot_fh) { - const double *ogl_mat = cl_object->getMatrix(); - MT_Vector3 up(&ogl_mat[8]); - MT_Vector3 t_spring = up.cross(normal) * matProps->m_fh_spring; - MT_Vector3 ang_vel = cl_object->getAngularVelocity(); - - // only rotations that tilt relative to the normal are damped - ang_vel -= ang_vel.dot(normal) * normal; - - MT_Vector3 t_damp = ang_vel * matProps->m_fh_damping; - - cl_object->addAngularVelocity(t_spring - t_damp); - } - } - } - - return DT_CONTINUE; -} - - - |