Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Physics/Sumo/SumoPhysicsController.cpp')
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.cpp568
1 files changed, 0 insertions, 568 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
deleted file mode 100644
index 5e77567a95a..00000000000
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
+++ /dev/null
@@ -1,568 +0,0 @@
-/**
- * @file $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "SumoPhysicsController.h"
-#include "PHY_IMotionState.h"
-#include "SM_Object.h"
-#include "MT_Quaternion.h"
-
-
-SumoPhysicsController::SumoPhysicsController(
- class SM_Scene* sumoScene,
- class SM_Object* sumoObj,
- class PHY_IMotionState* motionstate,
-
- bool dyna)
- :
- m_sumoObj(sumoObj) ,
- m_sumoScene(sumoScene),
- m_bFirstTime(true),
- m_bDyna(dyna),
- m_MotionState(motionstate)
-{
- if (m_sumoObj)
- {
-
- PHY__Vector3 pos1;
- getPosition(pos1);
- MT_Point3 pos(pos1);
-
- //temp debugging check
- //assert(pos.length() < 100000.f);
-
- //need this to do the upcast after the solid/sumo collision callback
- m_sumoObj->setPhysicsClientObject(this);
- //if it is a dyna, register for a callback
- m_sumoObj->registerCallback(*this);
- }
-};
-
-
-
-SumoPhysicsController::~SumoPhysicsController()
-{
- if (m_sumoObj)
- {
- m_sumoScene->remove(*m_sumoObj);
-
- delete m_sumoObj;
- m_sumoObj = NULL;
- }
-}
-
-float SumoPhysicsController::getMass()
-{
- if (m_sumoObj)
- {
- const SM_ShapeProps *shapeprops = m_sumoObj->getShapeProps();
- if(shapeprops!=NULL) return shapeprops->m_mass;
- }
- return 0.f;
-}
-
-bool SumoPhysicsController::SynchronizeMotionStates(float)
-{
- if (m_bFirstTime)
- {
- setSumoTransform(!m_bFirstTime);
- m_bFirstTime = false;
- }
- return false;
-}
-
-
-
-
-void SumoPhysicsController::GetWorldOrientation(MT_Matrix3x3& mat)
-{
- float orn[4];
- m_MotionState->getWorldOrientation(orn[0],orn[1],orn[2],orn[3]);
- MT_Quaternion quat(orn);
- mat.setRotation(quat);
-
-}
-
-void SumoPhysicsController::getPosition(PHY__Vector3& pos) const
-{
- assert(m_sumoObj);
-
- pos[0] = m_sumoObj->getPosition()[0];
- pos[1] = m_sumoObj->getPosition()[0];
- pos[2] = m_sumoObj->getPosition()[0];
-
- //m_MotionState->getWorldPosition(pos[0],pos[1],pos[2]);
-}
-
-void SumoPhysicsController::GetWorldPosition(MT_Point3& pos)
-{
-// assert(m_sumoObj);
-
-// pos[0] = m_sumoObj->getPosition()[0];
-// pos[1] = m_sumoObj->getPosition()[0];
-// pos[2] = m_sumoObj->getPosition()[0];
-
- float worldpos[3];
- m_MotionState->getWorldPosition(worldpos[0],worldpos[1],worldpos[2]);
- pos[0]=worldpos[0];
- pos[1]=worldpos[1];
- pos[2]=worldpos[2];
-}
-
-void SumoPhysicsController::GetWorldScaling(MT_Vector3& scale)
-{
- float worldscale[3];
- m_MotionState->getWorldScaling(worldscale[0],worldscale[1],worldscale[2]);
- scale[0]=worldscale[0];
- scale[1]=worldscale[1];
- scale[2]=worldscale[2];
-}
-
-
- // kinematic methods
-void SumoPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local)
-{
- if (m_sumoObj)
- {
- MT_Matrix3x3 mat;
- GetWorldOrientation(mat);
- MT_Vector3 dloc(dlocX,dlocY,dlocZ);
-
- MT_Point3 newpos = m_sumoObj->getPosition();
-
- newpos += (local ? mat * dloc : dloc);
- m_sumoObj->setPosition(newpos);
- }
-
-}
-void SumoPhysicsController::RelativeRotate(const float drot[12],bool local)
-{
- if (m_sumoObj )
- {
- MT_Matrix3x3 drotmat(drot);
- MT_Matrix3x3 currentOrn;
- GetWorldOrientation(currentOrn);
-
- m_sumoObj->setOrientation(m_sumoObj->getOrientation()*(local ?
- drotmat : (currentOrn.inverse() * drotmat * currentOrn)).getRotation());
- }
-
-}
-void SumoPhysicsController::setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal)
-{
- m_sumoObj->setOrientation(MT_Quaternion(quatImag0,quatImag1,quatImag2,quatReal));
-}
-
-void SumoPhysicsController::getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal)
-{
- const MT_Quaternion& q = m_sumoObj->getOrientation();
- quatImag0 = q[0];
- quatImag1 = q[1];
- quatImag2 = q[2];
- quatReal = q[3];
-}
-
-void SumoPhysicsController::setPosition(float posX,float posY,float posZ)
-{
- m_sumoObj->setPosition(MT_Point3(posX,posY,posZ));
-}
-
-void SumoPhysicsController::setScaling(float scaleX,float scaleY,float scaleZ)
-{
- if (!m_bDyna)
- m_sumoObj->setScaling(MT_Vector3(scaleX,scaleY,scaleZ));
-}
-
- // physics methods
-void SumoPhysicsController::ApplyTorque(float torqueX,float torqueY,float torqueZ,bool local)
-{
- if (m_sumoObj)
- {
- MT_Vector3 torque(torqueX,torqueY,torqueZ);
-
- MT_Matrix3x3 orn;
- GetWorldOrientation(orn);
- m_sumoObj->applyTorque(local ?
- orn * torque :
- torque);
- }
-}
-
-void SumoPhysicsController::ApplyForce(float forceX,float forceY,float forceZ,bool local)
-{
- if (m_sumoObj)
- {
- MT_Vector3 force(forceX,forceY,forceZ);
-
- MT_Matrix3x3 orn;
- GetWorldOrientation(orn);
-
- m_sumoObj->applyCenterForce(local ?
- orn * force :
- force);
- }
-}
-
-void SumoPhysicsController::SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local)
-{
- if (m_sumoObj)
- {
- MT_Vector3 ang_vel(ang_velX,ang_velY,ang_velZ);
-
- MT_Matrix3x3 orn;
- GetWorldOrientation(orn);
-
- m_sumoObj->setExternalAngularVelocity(local ?
- orn * ang_vel :
- ang_vel);
- }
-}
-
-void SumoPhysicsController::SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local)
-{
- if (m_sumoObj )
- {
- MT_Matrix3x3 orn;
- GetWorldOrientation(orn);
-
- MT_Vector3 lin_vel(lin_velX,lin_velY,lin_velZ);
- m_sumoObj->setExternalLinearVelocity(local ?
- orn * lin_vel :
- lin_vel);
- }
-}
-
-void SumoPhysicsController::resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ)
-{
- if (m_sumoObj)
- m_sumoObj->resolveCombinedVelocities(MT_Vector3(linvelX,linvelY,linvelZ),MT_Vector3(angVelX,angVelY,angVelZ));
-}
-
-
-
-
-void SumoPhysicsController::applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ)
-{
- if (m_sumoObj)
- {
- MT_Point3 attach(attachX,attachY,attachZ);
- MT_Vector3 impulse(impulseX,impulseY,impulseZ);
- m_sumoObj->applyImpulse(attach,impulse);
- }
-
-}
-
-void SumoPhysicsController::SuspendDynamics()
-{
- m_suspendDynamics=true;
-
- if (m_sumoObj)
- {
- m_sumoObj->suspendDynamics();
- m_sumoObj->setLinearVelocity(MT_Vector3(0,0,0));
- m_sumoObj->setAngularVelocity(MT_Vector3(0,0,0));
- m_sumoObj->calcXform();
- }
-}
-
-void SumoPhysicsController::RestoreDynamics()
-{
- m_suspendDynamics=false;
-
- if (m_sumoObj)
- {
- m_sumoObj->restoreDynamics();
- }
-}
-
-
-/**
- reading out information from physics
-*/
-void SumoPhysicsController::GetLinearVelocity(float& linvX,float& linvY,float& linvZ)
-{
- if (m_sumoObj)
- {
- // get velocity from the physics object (m_sumoObj)
- const MT_Vector3& vel = m_sumoObj->getLinearVelocity();
- linvX = vel[0];
- linvY = vel[1];
- linvZ = vel[2];
- }
- else
- {
- linvX = 0.f;
- linvY = 0.f;
- linvZ = 0.f;
- }
-}
-
-/**
- GetVelocity parameters are in geometric coordinates (Origin is not center of mass!).
-*/
-void SumoPhysicsController::GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ)
-{
- if (m_sumoObj)
- {
- MT_Point3 pos(posX,posY,posZ);
- // get velocity from the physics object (m_sumoObj)
- const MT_Vector3& vel = m_sumoObj->getVelocity(pos);
- linvX = vel[0];
- linvY = vel[1];
- linvZ = vel[2];
- }
- else
- {
- linvX = 0.f;
- linvY = 0.f;
- linvZ = 0.f;
-
- }
-}
-
-void SumoPhysicsController::getReactionForce(float& forceX,float& forceY,float& forceZ)
-{
- const MT_Vector3& force = m_sumoObj->getReactionForce();
- forceX = force[0];
- forceY = force[1];
- forceZ = force[2];
-}
-
-void SumoPhysicsController::setRigidBody(bool rigid)
-{
- m_sumoObj->setRigidBody(rigid);
-}
-
-void SumoPhysicsController::PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)
-{
- m_MotionState = motionstate;
-
- SM_Object* dynaparent=0;
- SumoPhysicsController* sumoparentctrl = (SumoPhysicsController* )parentctrl;
-
- if (sumoparentctrl)
- {
- dynaparent = sumoparentctrl->GetSumoObject();
- }
-
- SM_Object* orgsumoobject = m_sumoObj;
-
-
- m_sumoObj = new SM_Object(
- orgsumoobject->getShapeHandle(),
- orgsumoobject->getMaterialProps(),
- orgsumoobject->getShapeProps(),
- dynaparent);
-
- m_sumoObj->setRigidBody(orgsumoobject->isRigidBody());
-
- m_sumoObj->setMargin(orgsumoobject->getMargin());
- m_sumoObj->setPosition(orgsumoobject->getPosition());
- m_sumoObj->setOrientation(orgsumoobject->getOrientation());
- //if it is a dyna, register for a callback
- m_sumoObj->registerCallback(*this);
-
- m_sumoScene->add(* (m_sumoObj));
-}
-
-PHY_IMotionState* SumoPhysicsController::GetMotionState()
-{
- return m_MotionState;
-}
-
-void SumoPhysicsController::SetSimulatedTime(float)
-{
-}
-
-
-void SumoPhysicsController::WriteMotionStateToDynamics(bool)
-{
- float tmp[4];
- m_MotionState->getWorldPosition(tmp[0], tmp[1], tmp[2]);
- MT_Point3 pos(tmp);
- m_sumoObj->setPosition(pos);
- m_MotionState->getWorldOrientation(tmp[0], tmp[1], tmp[2], tmp[3]);
- MT_Quaternion quat(tmp);
- m_sumoObj->setOrientation(quat);
-}
-// this is the actual callback from sumo, and the position/orientation
-//is written to the scenegraph, using the motionstate abstraction
-
-void SumoPhysicsController::do_me()
-{
- MT_assert(m_sumoObj);
- const MT_Point3& pos = m_sumoObj->getPosition();
- const MT_Quaternion& orn = m_sumoObj->getOrientation();
-
- MT_assert(m_MotionState);
- m_MotionState->setWorldPosition(pos[0],pos[1],pos[2]);
- m_MotionState->setWorldOrientation(orn[0],orn[1],orn[2],orn[3]);
-}
-
-
-void SumoPhysicsController::setSumoTransform(bool nondynaonly)
-{
- if (!nondynaonly || !m_bDyna)
- {
- if (m_sumoObj)
- {
- MT_Point3 pos;
- GetWorldPosition(pos);
-
- m_sumoObj->setPosition(pos);
- if (m_bDyna)
- {
- m_sumoObj->setScaling(MT_Vector3(1,1,1));
- } else
- {
- MT_Vector3 scale;
- GetWorldScaling(scale);
- m_sumoObj->setScaling(scale);
- }
- MT_Matrix3x3 orn;
- GetWorldOrientation(orn);
- m_sumoObj->setOrientation(orn.getRotation());
- m_sumoObj->calcXform();
- }
- }
-}
-
-
- // clientinfo for raycasts for example
-void* SumoPhysicsController::getNewClientInfo()
-{
- if (m_sumoObj)
- return m_sumoObj->getClientObject();
- return 0;
-
-}
-void SumoPhysicsController::setNewClientInfo(void* clientinfo)
-{
- if (m_sumoObj)
- {
- SM_ClientObject* clOb = static_cast<SM_ClientObject*> (clientinfo);
- m_sumoObj->setClientObject(clOb);
- }
-
-}
-
-void SumoPhysicsController::calcXform()
-{
- if (m_sumoObj)
- m_sumoObj->calcXform();
-}
-
-void SumoPhysicsController::SetMargin(float margin)
-{
- if (m_sumoObj)
- m_sumoObj->setMargin(margin);
-}
-
-float SumoPhysicsController::GetMargin() const
-{
- if (m_sumoObj)
- m_sumoObj->getMargin();
- return 0.f;
-}
-
-float SumoPhysicsController::GetRadius() const
-{
- if (m_sumoObj && m_sumoObj->getShapeProps())
- {
- return m_sumoObj->getShapeProps()->m_radius;
- }
- return 0.f;
-
-}
-
-///////////////////////////////////////////////////////////
-///A small utility class, SumoDefaultMotionState
-///
-///////////////////////////////////////////////////////////
-
-SumoDefaultMotionState::SumoDefaultMotionState()
-{
- m_worldTransform.setIdentity();
- m_localScaling.setValue(1.f,1.f,1.f);
-}
-
-
-SumoDefaultMotionState::~SumoDefaultMotionState()
-{
-
-}
-
-void SumoDefaultMotionState::getWorldPosition(float& posX,float& posY,float& posZ)
-{
- posX = m_worldTransform.getOrigin().x();
- posY = m_worldTransform.getOrigin().y();
- posZ = m_worldTransform.getOrigin().z();
-}
-
-void SumoDefaultMotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)
-{
- scaleX = m_localScaling.x();
- scaleY = m_localScaling.y();
- scaleZ = m_localScaling.z();
-}
-
-void SumoDefaultMotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)
-{
- MT_Quaternion quat = m_worldTransform.getRotation();
- quatIma0 = quat.x();
- quatIma1 = quat.y();
- quatIma2 = quat.z();
- quatReal = quat.w();
-}
-
-void SumoDefaultMotionState::getWorldOrientation(float* ori)
-{
- m_worldTransform.getBasis().getValue(ori);
-}
-
-void SumoDefaultMotionState::setWorldOrientation(const float* ori)
-{
- m_worldTransform.getBasis().setValue(ori);
-}
-void SumoDefaultMotionState::setWorldPosition(float posX,float posY,float posZ)
-{
- MT_Point3 pos(posX,posY,posZ);
- m_worldTransform.setOrigin( pos );
-}
-
-void SumoDefaultMotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
-{
- MT_Quaternion orn(quatIma0,quatIma1,quatIma2,quatReal);
- m_worldTransform.setRotation( orn );
-}
-
-void SumoDefaultMotionState::calculateWorldTransformations()
-{
-
-}
-