Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Physics/Sumo/SumoPhysicsController.h')
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.h18
1 files changed, 12 insertions, 6 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
index 26ff52600f3..349c8cc24a6 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
@@ -72,6 +72,8 @@ public:
virtual void getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal);
virtual void setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal);
virtual void setPosition(float posX,float posY,float posZ);
+ virtual void getPosition(PHY__Vector3& pos) const;
+
virtual void setScaling(float scaleX,float scaleY,float scaleZ);
/*@}*/
@@ -83,7 +85,7 @@ public:
virtual void ApplyForce(float forceX,float forceY,float forceZ,bool local);
virtual void SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local);
virtual void SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local);
- virtual void resolveCombinedVelocities(const MT_Vector3 & lin_vel, const MT_Vector3 & ang_vel );
+ virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
virtual void applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ);
virtual void SetActive(bool active){};
virtual void SuspendDynamics();
@@ -117,10 +119,16 @@ public:
*/
virtual bool SynchronizeMotionStates(float time);
- // clientinfo for raycasts for example
- virtual void* getClientInfo() { return m_clientInfo;}
- virtual void setClientInfo(void* clientinfo) {m_clientInfo = clientinfo;};
+ virtual void calcXform();
+ virtual void SetMargin(float margin) ;
+ virtual float GetMargin() const;
+ virtual float GetRadius() const ;
+
+ // clientinfo for raycasts for example
+ virtual void* getNewClientInfo();
+ virtual void setNewClientInfo(void* clientinfo);
+
float getFriction() { return m_friction;}
float getRestitution() { return m_restitution;}
@@ -173,8 +181,6 @@ private:
class PHY_IMotionState* m_MotionState;
- void* m_clientInfo;
-
};