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Diffstat (limited to 'source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp new file mode 100644 index 00000000000..05b88fcb06b --- /dev/null +++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp @@ -0,0 +1,103 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#include "SumoPhysicsEnvironment.h" +#include "PHY_IMotionState.h" +#include "SumoPhysicsController.h" +#include "SM_Scene.h" + + +const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01; +// At least 100Hz (isn't this CPU hungry ?) + + +SumoPhysicsEnvironment::SumoPhysicsEnvironment() +{ + // seperate collision scene for events + m_solidScene = DT_CreateScene(); + m_respTable = DT_CreateRespTable(); + + m_sumoScene = new SM_Scene(); + m_sumoScene->setSecondaryRespTable(m_respTable); + +} + + + +SumoPhysicsEnvironment::~SumoPhysicsEnvironment() +{ + delete m_sumoScene; + + DT_DeleteScene(m_solidScene); + DT_DeleteRespTable(m_respTable); +} + +void SumoPhysicsEnvironment::proceed(double timeStep) +{ + m_sumoScene->proceed(timeStep,UpperBoundForFuzzicsIntegrator); +} + +void SumoPhysicsEnvironment::setGravity(float x,float y,float z) +{ + m_sumoScene->setForceField(MT_Vector3(x,y,z)); + +} + + + + + +int SumoPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, + float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ) +{ + + int constraintid = 0; + return constraintid; + +} + +void SumoPhysicsEnvironment::removeConstraint(int constraintid) +{ + if (constraintid) + { + } +} + +PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, + float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ) +{ + //collision detection / raytesting + //m_sumoScene->rayTest(ignoreclient,from,to,result,normal); + + return NULL; +} + + |