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Diffstat (limited to 'source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp | 265 |
1 files changed, 0 insertions, 265 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp deleted file mode 100644 index 941a41b1396..00000000000 --- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp +++ /dev/null @@ -1,265 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ -#include <string.h> // memset -#include "SumoPhysicsEnvironment.h" -#include "PHY_IMotionState.h" -#include "SumoPhysicsController.h" -#include "SM_Scene.h" -#include "SumoPHYCallbackBridge.h" -#include <SOLID/SOLID.h> - -SumoPhysicsEnvironment::SumoPhysicsEnvironment() -{ - m_fixedTimeStep = 1.f/60.f; - m_useFixedTimeStep = true; - m_currentTime = 0.f; - - m_sumoScene = new SM_Scene(); -} - - - -SumoPhysicsEnvironment::~SumoPhysicsEnvironment() -{ - delete m_sumoScene; -} - - - -void SumoPhysicsEnvironment::beginFrame() -{ - m_sumoScene->beginFrame(); -} - -void SumoPhysicsEnvironment::endFrame() -{ - m_sumoScene->endFrame(); -} - -void SumoPhysicsEnvironment::setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep) -{ - m_useFixedTimeStep = useFixedTimeStep; - if (m_useFixedTimeStep) - { - m_fixedTimeStep = fixedTimeStep; - } else - { - m_fixedTimeStep = 0.f; - } - //reset current time ? - m_currentTime = 0.f; -} -float SumoPhysicsEnvironment::getFixedTimeStep() -{ - return m_fixedTimeStep; -} - - -bool SumoPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep,float interval) -{ - - bool result = false; - if (m_useFixedTimeStep) - { - m_currentTime += timeStep; - float ticrate = 1.f/m_fixedTimeStep; - - result = m_sumoScene->proceed(curTime, ticrate); - } else - { - m_currentTime += timeStep; - result = m_sumoScene->proceed(m_currentTime, timeStep); - } - return result; -} - -void SumoPhysicsEnvironment::setGravity(float x,float y,float z) -{ - m_sumoScene->setForceField(MT_Vector3(x,y,z)); -} - -int SumoPhysicsEnvironment::createConstraint( - class PHY_IPhysicsController* ctrl, - class PHY_IPhysicsController* ctrl2, - PHY_ConstraintType type, - float pivotX,float pivotY,float pivotZ, - float axisX,float axisY,float axisZ, - float axis1X,float axis1Y,float axis1Z, - float axis2X,float axis2Y,float axis2Z, - int flag - ) -{ - int constraintid = 0; - return constraintid; -} - -void SumoPhysicsEnvironment::removeConstraint(int constraintid) -{ - if (constraintid) - { - } -} - -PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback, - float fromX,float fromY,float fromZ, - float toX,float toY,float toZ) -{ - SumoPhysicsController* ignoreCtr = static_cast<SumoPhysicsController*> (filterCallback.m_ignoreController); - - //collision detection / raytesting - MT_Point3 hit, normal; - PHY_RayCastResult result; - - SM_Object* sm_ignore = 0; - if (ignoreCtr) - sm_ignore = ignoreCtr->GetSumoObject(); - - memset(&result, 0, sizeof(result)); - - SM_Object* smOb = m_sumoScene->rayTest(sm_ignore,MT_Point3(fromX, fromY, fromZ),MT_Point3(toX, toY, toZ), hit, normal); - if (smOb) - { - result.m_controller = (PHY_IPhysicsController *) smOb->getPhysicsClientObject(); - result.m_hitPoint[0] = hit[0]; - result.m_hitPoint[1] = hit[1]; - result.m_hitPoint[2] = hit[2]; - result.m_hitNormal[0] = normal[0]; - result.m_hitNormal[1] = normal[1]; - result.m_hitNormal[2] = normal[2]; - filterCallback.reportHit(&result); - } - return result.m_controller; -} -//gamelogic callbacks -void SumoPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl) -{ - SumoPhysicsController* smctrl = dynamic_cast<SumoPhysicsController*>(ctrl); - SM_Object* smObject = smctrl->GetSumoObject(); - assert(smObject); - if (smObject) - { - m_sumoScene->addSensor(*smObject); - } -} -void SumoPhysicsEnvironment::removeSensor(PHY_IPhysicsController* ctrl) -{ - SumoPhysicsController* smctrl = dynamic_cast<SumoPhysicsController*>(ctrl); - SM_Object* smObject = smctrl->GetSumoObject(); - assert(smObject); - if (smObject) - { - m_sumoScene->remove(*smObject); - } -} - - -void SumoPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user) -{ - - int sumoRespClass = 0; - - //map PHY_ convention into SM_ convention - switch (response_class) - { - case PHY_FH_RESPONSE: - sumoRespClass = FH_RESPONSE; - break; - case PHY_SENSOR_RESPONSE: - sumoRespClass = SENSOR_RESPONSE; - break; - case PHY_CAMERA_RESPONSE: - sumoRespClass =CAMERA_RESPONSE; - break; - case PHY_OBJECT_RESPONSE: - sumoRespClass = OBJECT_RESPONSE; - break; - case PHY_STATIC_RESPONSE: - sumoRespClass = PHY_STATIC_RESPONSE; - break; - case PHY_BROADPH_RESPONSE: - return; - default: - assert(0); - return; - } - - SumoPHYCallbackBridge* bridge = new SumoPHYCallbackBridge(user,callback); - - m_sumoScene->addTouchCallback(sumoRespClass,SumoPHYCallbackBridge::StaticSolidToPHYCallback,bridge); -} -bool SumoPhysicsEnvironment::requestCollisionCallback(PHY_IPhysicsController* ctrl) -{ - SumoPhysicsController* smctrl = dynamic_cast<SumoPhysicsController*>(ctrl); - MT_assert(smctrl); - SM_Object* smObject = smctrl->GetSumoObject(); - MT_assert(smObject); - if (smObject) - { - //assert(smObject->getPhysicsClientObject() == ctrl); - smObject->setPhysicsClientObject(ctrl); - - m_sumoScene->requestCollisionCallback(*smObject); - return true; - } - return false; -} - -bool SumoPhysicsEnvironment::removeCollisionCallback(PHY_IPhysicsController* ctrl) -{ - // intentionally empty - return false; -} - -PHY_IPhysicsController* SumoPhysicsEnvironment::CreateSphereController(float radius,const PHY__Vector3& position) -{ - DT_ShapeHandle shape = DT_NewSphere(0.0); - SM_Object* ob = new SM_Object(shape,0,0,0); - ob->setPosition(MT_Point3(position)); - //testing - MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(90)); - ob->setOrientation(rotquatje); - PHY_IMotionState* motionState = new SumoDefaultMotionState(); - PHY_IPhysicsController* ctrl = new SumoPhysicsController(m_sumoScene,ob,motionState,false); - ctrl->SetMargin(radius); - return ctrl; -} -PHY_IPhysicsController* SumoPhysicsEnvironment::CreateConeController(float coneradius,float coneheight) -{ - DT_ShapeHandle shape = DT_NewCone(coneradius,coneheight); - SM_Object* ob = new SM_Object(shape,0,0,0); - ob->setPosition(MT_Point3(0.f,0.f,0.f)); - MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(90)); - ob->setOrientation(rotquatje); - PHY_IMotionState* motionState = new SumoDefaultMotionState(); - - PHY_IPhysicsController* ctrl = new SumoPhysicsController(m_sumoScene,ob,motionState,false); - - return ctrl; -} - |