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Diffstat (limited to 'source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index 1109ba0e738..bbd5e2c05c5 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -32,11 +32,13 @@
#ifndef _SUMOPhysicsEnvironment
#define _SUMOPhysicsEnvironment
-
#include "PHY_IPhysicsEnvironment.h"
-
#include "solid.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting