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Diffstat (limited to 'source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index 9be32303a75..ff4bf35415e 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -33,7 +33,7 @@
#define _SUMOPhysicsEnvironment
#include "PHY_IPhysicsEnvironment.h"
-#include "solid.h"
+#include <SOLID/SOLID.h>
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
@@ -45,7 +45,6 @@ class SumoPhysicsEnvironment : public PHY_IPhysicsEnvironment
class SM_Scene* m_sumoScene;
DT_SceneHandle m_solidScene;
- DT_RespTableHandle m_respTable;
public:
SumoPhysicsEnvironment();