diff options
Diffstat (limited to 'source/gameengine/Physics/Sumo')
13 files changed, 0 insertions, 52 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h index 0944ea1342f..a43ddbec483 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h @@ -1,10 +1,6 @@ #ifndef SM_CALLBACK_H #define SM_CALLBACK_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_Callback { public: virtual void do_me() = 0; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h index 64c0d473f88..9e1ec5167bb 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h @@ -1,10 +1,6 @@ #ifndef __SM_CLIENTOBJECT_INFO_H #define __SM_CLIENTOBJECT_INFO_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks */ diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h index 20aee4c7fa7..36ba075eeff 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h @@ -3,10 +3,6 @@ #include "SM_Object.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_FhObject : public SM_Object { public: SM_FhObject() {} diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h index 502c3174984..92cecbdebaa 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h @@ -3,10 +3,6 @@ #include "MT_Transform.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_MotionState { public: SM_MotionState() : diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h index 53a791b781f..5342ba5d3a5 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h @@ -9,10 +9,6 @@ #include "SM_MotionState.h" #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_FhObject; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h index 760e3e84d6d..fb3f13c7b96 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h @@ -34,10 +34,6 @@ #include <MT_Scalar.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // Properties of dynamic objects struct SM_ShapeProps { MT_Scalar m_mass; // Total mass diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h index 3789a1e854b..1d4a4afc721 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h @@ -18,10 +18,6 @@ #include "MT_Vector3.h" #include "MT_Point3.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_Object; class SM_Scene { diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h index 11bc0d581c4..4b5fa48dced 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h @@ -36,10 +36,6 @@ #include "SM_Scene.h" #include "SM_Callback.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** Sumo Physics Controller, a special kind of a PhysicsController. A Physics Controller is a special kind of Scene Graph Transformation Controller. diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h index bbd5e2c05c5..9be32303a75 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h @@ -35,10 +35,6 @@ #include "PHY_IPhysicsEnvironment.h" #include "solid.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting diff --git a/source/gameengine/Physics/Sumo/include/interpolator.h b/source/gameengine/Physics/Sumo/include/interpolator.h index 59d769e7f75..055c242edc7 100644 --- a/source/gameengine/Physics/Sumo/include/interpolator.h +++ b/source/gameengine/Physics/Sumo/include/interpolator.h @@ -3,10 +3,6 @@ #include "solid_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/source/gameengine/Physics/Sumo/include/solid.h b/source/gameengine/Physics/Sumo/include/solid.h index c8129a78ac4..00f282ed2a7 100644 --- a/source/gameengine/Physics/Sumo/include/solid.h +++ b/source/gameengine/Physics/Sumo/include/solid.h @@ -3,10 +3,6 @@ #include "solid_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/source/gameengine/Physics/Sumo/include/solid_broadphase.h b/source/gameengine/Physics/Sumo/include/solid_broadphase.h index 157a112176b..20847898091 100644 --- a/source/gameengine/Physics/Sumo/include/solid_broadphase.h +++ b/source/gameengine/Physics/Sumo/include/solid_broadphase.h @@ -3,10 +3,6 @@ #include "solid_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/source/gameengine/Physics/Sumo/include/solid_types.h b/source/gameengine/Physics/Sumo/include/solid_types.h index 438993c22d2..64b345c1e09 100644 --- a/source/gameengine/Physics/Sumo/include/solid_types.h +++ b/source/gameengine/Physics/Sumo/include/solid_types.h @@ -1,10 +1,6 @@ #ifndef SOLID_TYPES_H #define SOLID_TYPES_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #define DT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name typedef double DT_Scalar; |