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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IController.h')
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diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef PHY_ICONTROLLER_H
+#define PHY_ICONTROLLER_H
+
+#include "PHY_DynamicTypes.h"
+
+
+
+/**
+ PHY_IController is the abstract simplified Interface to objects
+ controlled by the physics engine. This includes the physics objects
+ and the graphics object for view frustrum and occlusion culling.
+*/
+class PHY_IController
+{
+ public:
+
+ virtual ~PHY_IController();
+ // clientinfo for raycasts for example
+ virtual void* getNewClientInfo()=0;
+ virtual void setNewClientInfo(void* clientinfo)=0;
+
+};
+
+#endif //PHY_ICONTROLLER_H
+