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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IGraphicController.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IGraphicController.h60
1 files changed, 0 insertions, 60 deletions
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h
deleted file mode 100644
index b047edd93eb..00000000000
--- a/source/gameengine/Physics/common/PHY_IGraphicController.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file PHY_IGraphicController.h
- * \ingroup phys
- */
-
-#ifndef __PHY_IGRAPHICCONTROLLER_H__
-#define __PHY_IGRAPHICCONTROLLER_H__
-
-#include "PHY_IController.h"
-
-
-/**
- * PHY_IPhysicsController is the abstract simplified Interface to a physical object.
- * It contains the IMotionState and IDeformableMesh Interfaces.
- */
-class PHY_IGraphicController : public PHY_IController
-{
- public:
- /**
- * SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
- */
- virtual bool SetGraphicTransform()=0;
- virtual void Activate(bool active=true)=0;
- virtual void SetLocalAabb(const class MT_Vector3& aabbMin,const class MT_Vector3& aabbMax)=0;
- virtual void SetLocalAabb(const float* aabbMin,const float* aabbMax)=0;
-
- virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate) {return 0;}
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IController")
-#endif
-};
-
-#endif /* __PHY_IGRAPHICCONTROLLER_H__ */