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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IGraphicController.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IGraphicController.h | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h deleted file mode 100644 index b047edd93eb..00000000000 --- a/source/gameengine/Physics/common/PHY_IGraphicController.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file PHY_IGraphicController.h - * \ingroup phys - */ - -#ifndef __PHY_IGRAPHICCONTROLLER_H__ -#define __PHY_IGRAPHICCONTROLLER_H__ - -#include "PHY_IController.h" - - -/** - * PHY_IPhysicsController is the abstract simplified Interface to a physical object. - * It contains the IMotionState and IDeformableMesh Interfaces. - */ -class PHY_IGraphicController : public PHY_IController -{ - public: - /** - * SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') - */ - virtual bool SetGraphicTransform()=0; - virtual void Activate(bool active=true)=0; - virtual void SetLocalAabb(const class MT_Vector3& aabbMin,const class MT_Vector3& aabbMax)=0; - virtual void SetLocalAabb(const float* aabbMin,const float* aabbMax)=0; - - virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate) {return 0;} - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IController") -#endif -}; - -#endif /* __PHY_IGRAPHICCONTROLLER_H__ */ |