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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 89423670408..3dc319e040e 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -32,10 +32,6 @@
#ifndef PHY__MOTIONSTATE_H
#define PHY__MOTIONSTATE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.