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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IMotionState.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h new file mode 100644 index 00000000000..6dd97427b59 --- /dev/null +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -0,0 +1,57 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef PHY__MOTIONSTATE_H +#define PHY__MOTIONSTATE_H + + +/** + PHY_IMotionState is the Interface to explicitly synchronize the world transformation. + Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided. +*/ +class PHY_IMotionState + +{ + public: + + virtual ~PHY_IMotionState(); + + virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0; + virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0; + virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0; + + virtual void setWorldPosition(float posX,float posY,float posZ)=0; + virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0; + + virtual void calculateWorldTransformations()=0; +}; + +#endif //PHY__MOTIONSTATE_H |