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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index ccf7cf74724..be5b2b54907 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -37,14 +37,14 @@
#endif
/**
- PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
- Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
-*/
+ * PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
+ * Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
+ */
class PHY_IMotionState
{
public:
- virtual ~PHY_IMotionState();
+ virtual ~PHY_IMotionState(){};
virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;