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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h68
1 files changed, 0 insertions, 68 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
deleted file mode 100644
index 0474d9abc72..00000000000
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file PHY_IMotionState.h
- * \ingroup phys
- */
-
-#ifndef __PHY_IMOTIONSTATE_H__
-#define __PHY_IMOTIONSTATE_H__
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-/**
- * PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
- * Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
- */
-class PHY_IMotionState
-
-{
- public:
- virtual ~PHY_IMotionState() {};
-
- virtual void GetWorldPosition(float& posX,float& posY,float& posZ)=0;
- virtual void GetWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
- virtual void GetWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
- // ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column
- virtual void GetWorldOrientation(float* ori)=0;
- virtual void SetWorldOrientation(const float* ori)=0;
-
- virtual void SetWorldPosition(float posX,float posY,float posZ)=0;
- virtual void SetWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
-
-
- virtual void CalculateWorldTransformations()=0;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IMotionState")
-#endif
-};
-
-#endif /* __PHY_IMOTIONSTATE_H__ */