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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsController.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsController.h | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h deleted file mode 100644 index 4c6e8c71ef7..00000000000 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ /dev/null @@ -1,154 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file PHY_IPhysicsController.h - * \ingroup phys - */ - -#ifndef __PHY_IPHYSICSCONTROLLER_H__ -#define __PHY_IPHYSICSCONTROLLER_H__ - -#include <vector> -#include "PHY_IController.h" - -class PHY_IMotionState; -class PHY_IPhysicsEnvironment; - -class MT_Vector3; -class MT_Point3; -class MT_Matrix3x3; - -class KX_GameObject; -class RAS_MeshObject; - -/** - * PHY_IPhysicsController is the abstract simplified Interface to a physical object. - * It contains the IMotionState and IDeformableMesh Interfaces. - */ -class PHY_IPhysicsController : public PHY_IController -{ - - public: - virtual ~PHY_IPhysicsController() {}; - /** - * SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') - */ - virtual bool SynchronizeMotionStates(float time)=0; - /** - * WriteMotionStateToDynamics ynchronizes dynas, kinematic and deformable entities (and do 'late binding') - */ - - virtual void WriteMotionStateToDynamics(bool nondynaonly)=0; - virtual void WriteDynamicsToMotionState()=0; - virtual class PHY_IMotionState* GetMotionState() = 0; - // controller replication - virtual void PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)=0; - virtual void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env)=0; - - // kinematic methods - virtual void RelativeTranslate(const MT_Vector3& dloc,bool local)=0; - virtual void RelativeRotate(const MT_Matrix3x3&,bool local)=0; - virtual MT_Matrix3x3 GetOrientation()=0; - virtual void SetOrientation(const MT_Matrix3x3& orn)=0; - virtual void SetPosition(const MT_Vector3& pos)=0; - virtual void GetPosition(MT_Vector3& pos) const=0; - virtual void SetScaling(const MT_Vector3& scale)=0; - virtual void SetTransform()=0; - - virtual MT_Scalar GetMass()=0; - virtual void SetMass(MT_Scalar newmass)=0; - - // physics methods - virtual void ApplyImpulse(const MT_Point3& attach, const MT_Vector3& impulse,bool local)=0; - virtual void ApplyTorque(const MT_Vector3& torque,bool local)=0; - virtual void ApplyForce(const MT_Vector3& force,bool local)=0; - virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local)=0; - virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local)=0; - virtual void ResolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) = 0; - - virtual float GetLinearDamping() const=0; - virtual float GetAngularDamping() const=0; - virtual void SetLinearDamping(float damping)=0; - virtual void SetAngularDamping(float damping)=0; - virtual void SetDamping(float linear, float angular)=0; - - virtual void RefreshCollisions() = 0; - virtual void SuspendDynamics(bool ghost=false)=0; - virtual void RestoreDynamics()=0; - - virtual void SetActive(bool active)=0; - - // reading out information from physics - virtual MT_Vector3 GetLinearVelocity()=0; - virtual MT_Vector3 GetAngularVelocity()=0; - virtual MT_Vector3 GetVelocity(const MT_Point3& pos)=0; - virtual MT_Vector3 GetLocalInertia()=0; - - // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted - virtual void SetRigidBody(bool rigid)=0; - - virtual PHY_IPhysicsController* GetReplica() {return 0;} - virtual PHY_IPhysicsController* GetReplicaForSensors() {return 0;} - - virtual void CalcXform() =0; - virtual void SetMargin(float margin) =0; - virtual float GetMargin() const=0; - virtual float GetRadius() const=0; - virtual void SetRadius(float margin) = 0; - - virtual float GetLinVelocityMin() const=0; - virtual void SetLinVelocityMin(float val) = 0; - virtual float GetLinVelocityMax() const=0; - virtual void SetLinVelocityMax(float val) = 0; - - virtual void SetAngularVelocityMin(float val) = 0; - virtual float GetAngularVelocityMin() const = 0; - virtual void SetAngularVelocityMax(float val) = 0; - virtual float GetAngularVelocityMax() const = 0; - - MT_Vector3 GetWorldPosition(MT_Vector3& localpos); - - // Shape control - virtual void AddCompoundChild(PHY_IPhysicsController* child) = 0; - virtual void RemoveCompoundChild(PHY_IPhysicsController* child) = 0; - - - virtual bool IsDynamic() = 0; - virtual bool IsCompound() = 0; - virtual bool IsSuspended() const = 0; - - virtual bool ReinstancePhysicsShape(KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj) = 0; - - /* Method to replicate rigid body joint contraints for group instances. */ - virtual void ReplicateConstraints(KX_GameObject *gameobj, std::vector<KX_GameObject*> constobj) = 0; - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IPhysicsController") -#endif -}; - -#endif /* __PHY_IPHYSICSCONTROLLER_H__ */ |