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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
index 9088a22cd5f..f56dc5c0aa7 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
@@ -29,10 +29,6 @@
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting