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Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 72ec7b1edd0..59612b10b57 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -65,7 +65,7 @@ struct PHY_RayCastResult
PHY_IPhysicsController* m_controller;
MT_Vector3 m_hitPoint;
MT_Vector3 m_hitNormal;
- const RAS_MeshObject* m_meshObject; // !=NULL for mesh object (only for Bullet controllers)
+ const RAS_MeshObject* m_meshObject; // !=NULL for mesh object (only for Bullet controllers)
int m_polygon; // index of the polygon hit by the ray,
// only if m_meshObject != NULL
int m_hitUVOK; // !=0 if UV coordinate in m_hitUV is valid
@@ -73,8 +73,8 @@ struct PHY_RayCastResult
};
/**
- * This class replaces the ignoreController parameter of rayTest function.
- * It allows more sophisticated filtering on the physics controller before computing the ray intersection to save CPU.
+ * This class replaces the ignoreController parameter of rayTest function.
+ * It allows more sophisticated filtering on the physics controller before computing the ray intersection to save CPU.
* It is only used to its full extend by the Ccd physics environment (Bullet).
*/
class PHY_IRayCastFilterCallback
@@ -95,7 +95,7 @@ public:
virtual void reportHit(PHY_RayCastResult* result) = 0;
- PHY_IRayCastFilterCallback(PHY_IPhysicsController* ignoreController, bool faceNormal=false, bool faceUV=false)
+ PHY_IRayCastFilterCallback(PHY_IPhysicsController* ignoreController, bool faceNormal=false, bool faceUV=false)
:m_ignoreController(ignoreController),
m_faceNormal(faceNormal),
m_faceUV(faceUV)
@@ -195,10 +195,10 @@ class PHY_IPhysicsEnvironment
//These two methods are *solely* used to create controllers for sensor! Don't use for anything else
virtual PHY_IPhysicsController* CreateSphereController(float radius,const MT_Vector3& position) =0;
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight)=0;
-
+
virtual void SetConstraintParam(int constraintId,int param,float value,float value1) = 0;
virtual float GetConstraintParam(int constraintId,int param) = 0;
-
+
virtual void ExportFile(const char* filename) {};
virtual void MergeEnvironment(PHY_IPhysicsEnvironment *other_env) = 0;