diff options
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IVehicle.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IVehicle.h | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h deleted file mode 100644 index 7e4a49e923e..00000000000 --- a/source/gameengine/Physics/common/PHY_IVehicle.h +++ /dev/null @@ -1,69 +0,0 @@ - -/** \file PHY_IVehicle.h - * \ingroup phys - */ - -#ifndef __PHY_IVEHICLE_H__ -#define __PHY_IVEHICLE_H__ - -//PHY_IVehicle provides a generic interface for (raycast based) vehicles. Mostly targetting 4 wheel cars and 2 wheel motorbikes. - -class PHY_IMotionState; -#include "PHY_DynamicTypes.h" - -#ifdef WITH_CXX_GUARDEDALLOC -#include "MEM_guardedalloc.h" -#endif - -class PHY_IVehicle -{ -public: - virtual ~PHY_IVehicle() {}; - - virtual void AddWheel( - PHY_IMotionState* motionState, - MT_Vector3 connectionPoint, - MT_Vector3 downDirection, - MT_Vector3 axleDirection, - float suspensionRestLength, - float wheelRadius, - bool hasSteering - ) = 0; - - - virtual int GetNumWheels() const = 0; - - virtual void GetWheelPosition(int wheelIndex,float& posX,float& posY,float& posZ) const = 0; - virtual void GetWheelOrientationQuaternion(int wheelIndex,float& quatX,float& quatY,float& quatZ,float& quatW) const = 0; - virtual float GetWheelRotation(int wheelIndex) const = 0; - - virtual int GetUserConstraintId() const =0; - virtual int GetUserConstraintType() const =0; - - //some basic steering/braking/tuning/balancing (bikes) - - virtual void SetSteeringValue(float steering,int wheelIndex) = 0; - - virtual void ApplyEngineForce(float force,int wheelIndex) = 0; - - virtual void ApplyBraking(float braking,int wheelIndex) = 0; - - virtual void SetWheelFriction(float friction,int wheelIndex) = 0; - - virtual void SetSuspensionStiffness(float suspensionStiffness,int wheelIndex) = 0; - - virtual void SetSuspensionDamping(float suspensionStiffness,int wheelIndex) = 0; - - virtual void SetSuspensionCompression(float suspensionStiffness,int wheelIndex) = 0; - - virtual void SetRollInfluence(float rollInfluence,int wheelIndex) = 0; - - virtual void SetCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) =0; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IVehicle") -#endif -}; - -#endif /* __PHY_IVEHICLE_H__ */ |