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Diffstat (limited to 'source/gameengine/Physics/common/PHY_Pro.h')
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index 7c5d9c9638e..c9b91b06a3c 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -43,6 +43,8 @@ struct PHY_ShapeProps {
MT_Scalar m_friction_scaling[3]; // Scaling for anisotropic friction. Component in range [0, 1]
MT_Scalar m_clamp_vel_min; // Clamp the minimum velocity, this ensures an object moves at a minimum speed unless its stationary
MT_Scalar m_clamp_vel_max; // Clamp max velocity
+ MT_Scalar m_clamp_angvel_min; // Clamp the minimum angular velocity.
+ MT_Scalar m_clamp_angvel_max; // Clamp the maximum angular velocity.
bool m_do_anisotropic; // Should I do anisotropic friction?
bool m_do_fh; // Should the object have a linear Fh spring?
bool m_do_rot_fh; // Should the object have an angular Fh spring?