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Diffstat (limited to 'source/gameengine/Physics/common/PHY_Pro.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_Pro.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h index 110d4731cdc..b930177d3a8 100644 --- a/source/gameengine/Physics/common/PHY_Pro.h +++ b/source/gameengine/Physics/common/PHY_Pro.h @@ -46,6 +46,9 @@ struct PHY_ShapeProps { bool m_do_anisotropic; // Should I do anisotropic friction? bool m_do_fh; // Should the object have a linear Fh spring? bool m_do_rot_fh; // Should the object have an angular Fh spring? + MT_Scalar m_step_height; // Max height of climbable steps (Character) + MT_Scalar m_jump_speed; // Velocity of jumps (Character) + MT_Scalar m_fall_speed; // Max velocity of falling (Character) }; |