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Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IController.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IGraphicController.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IVehicle.h2
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h3
8 files changed, 8 insertions, 14 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 6994706ce2d..0fe2533cf93 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -151,4 +151,4 @@ typedef enum PHY_ShapeType {
typedef float PHY_Vector3[3];
-#endif //__PHY_DYNAMICTYPES_H__
+#endif /* __PHY_DYNAMICTYPES_H__ */
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index 729abd8ec04..003c4edf598 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -60,5 +60,4 @@ class PHY_IController
#endif
};
-#endif //__PHY_ICONTROLLER_H__
-
+#endif /* __PHY_ICONTROLLER_H__ */
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h
index af337188818..cb13eda4f18 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.h
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.h
@@ -58,5 +58,4 @@ class PHY_IGraphicController : public PHY_IController
#endif
};
-#endif //__PHY_IGRAPHICCONTROLLER_H__
-
+#endif /* __PHY_IGRAPHICCONTROLLER_H__ */
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 72ff37468ee..ccf7cf74724 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -65,5 +65,4 @@ class PHY_IMotionState
#endif
};
-#endif //__PHY_IMOTIONSTATE_H__
-
+#endif /* __PHY_IMOTIONSTATE_H__ */
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 7eea2a183a1..bc7671abe80 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -108,5 +108,4 @@ class PHY_IPhysicsController : public PHY_IController
#endif
};
-#endif //__PHY_IPHYSICSCONTROLLER_H__
-
+#endif /* __PHY_IPHYSICSCONTROLLER_H__ */
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 77016859c3f..66ca037aa47 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -185,5 +185,4 @@ class PHY_IPhysicsEnvironment
#endif
};
-#endif //__PHY_IPHYSICSENVIRONMENT_H__
-
+#endif /* __PHY_IPHYSICSENVIRONMENT_H__ */
diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h
index 731e22d9f0f..ecf7a87c40f 100644
--- a/source/gameengine/Physics/common/PHY_IVehicle.h
+++ b/source/gameengine/Physics/common/PHY_IVehicle.h
@@ -66,4 +66,4 @@ public:
#endif
};
-#endif //__PHY_IVEHICLE_H__
+#endif /* __PHY_IVEHICLE_H__ */
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index b930177d3a8..7c5d9c9638e 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -62,5 +62,4 @@ struct PHY_MaterialProps {
bool m_fh_normal; // Should the object slide off slopes?
};
-#endif //__PHY_PRO_H__
-
+#endif /* __PHY_PRO_H__ */