diff options
Diffstat (limited to 'source/gameengine/Physics/common')
5 files changed, 0 insertions, 20 deletions
diff --git a/source/gameengine/Physics/common/PHY_IController.cpp b/source/gameengine/Physics/common/PHY_IController.cpp index 5f7f5a1b8a9..577e25b4336 100644 --- a/source/gameengine/Physics/common/PHY_IController.cpp +++ b/source/gameengine/Physics/common/PHY_IController.cpp @@ -28,10 +28,6 @@ */ #include "PHY_IController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - PHY_IController::~PHY_IController() { diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.cpp b/source/gameengine/Physics/common/PHY_IGraphicController.cpp index 118aa5c01a1..dc4b31d9a76 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.cpp +++ b/source/gameengine/Physics/common/PHY_IGraphicController.cpp @@ -28,10 +28,6 @@ */ #include "PHY_IGraphicController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - PHY_IGraphicController::~PHY_IGraphicController() { diff --git a/source/gameengine/Physics/common/PHY_IMotionState.cpp b/source/gameengine/Physics/common/PHY_IMotionState.cpp index 9d4d1e6c003..78505231895 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.cpp +++ b/source/gameengine/Physics/common/PHY_IMotionState.cpp @@ -28,10 +28,6 @@ */ #include "PHY_IMotionState.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - PHY_IMotionState::~PHY_IMotionState() { diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp index 0c96363d0e4..00c0bbe6477 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp @@ -28,10 +28,6 @@ */ #include "PHY_IPhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - PHY_IPhysicsController::~PHY_IPhysicsController() { diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp index 9088a22cd5f..f56dc5c0aa7 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp @@ -29,10 +29,6 @@ #include "PHY_IPhysicsEnvironment.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting |