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Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h2
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
index 1911e186a1c..8b70bbc5779 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
@@ -206,7 +206,7 @@ public:
void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse) ;
/**
- * Applies an impulse through the centre of this object. (ie the angular
+ * Applies an impulse through the center of this object. (ie the angular
* velocity will not change.
*/
void applyCenterImpulse(const MT_Vector3& impulse);
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
index fe1ac9becd9..c8a191cad0d 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
@@ -301,7 +301,7 @@ void SM_Object::dynamicCollision(const MT_Point3 &local2,
applyImpulse(local2 + getNextFrame().getPosition(), impulse * normal);
} else {
/**
- * Apply impulse through object centre. (no rotation.)
+ * Apply impulse through object center. (no rotation.)
*/
impulse /= invMass;
applyCenterImpulse( impulse * normal );