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-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp54
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp2
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h2
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp8
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp2
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h2
8 files changed, 51 insertions, 25 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 0a0b4939ea5..cdf617f1722 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -192,7 +192,7 @@ void CcdPhysicsEnvironment::removeCcdPhysicsController(CcdPhysicsController* ctr
if ((&p2p->GetRigidBodyA() == ctrl->GetRigidBody() ||
(&p2p->GetRigidBodyB() == ctrl->GetRigidBody())))
{
- removeConstraint(p2p);
+ removeConstraint(p2p->GetConstraintId());
//only 1 constraint per constroller
break;
}
@@ -209,7 +209,7 @@ void CcdPhysicsEnvironment::removeCcdPhysicsController(CcdPhysicsController* ctr
if ((&p2p->GetRigidBodyA() == ctrl->GetRigidBody() ||
(&p2p->GetRigidBodyB() == ctrl->GetRigidBody())))
{
- removeConstraint(p2p);
+ removeConstraint(p2p->GetConstraintId());
//only 1 constraint per constroller
break;
}
@@ -301,14 +301,28 @@ void CcdPhysicsEnvironment::beginFrame()
}
-/// Perform an integration step of duration 'timeStep'.
bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
{
+
+ if (!SimdFuzzyZero(timeStep))
+ {
+ //Blender runs 30hertz, so subdivide so we get 60 hertz
+ proceedDeltaTimeOneStep(0.5f*timeStep);
+ proceedDeltaTimeOneStep(0.5f*timeStep);
+ } else
+ {
+ //todo: interpolate
+ }
+ return true;
+}
+/// Perform an integration step of duration 'timeStep'.
+bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
+{
// printf("CcdPhysicsEnvironment::proceedDeltaTime\n");
- if (timeStep == 0.f)
+ if (SimdFuzzyZero(timeStep))
return true;
if (m_debugDrawer)
@@ -318,9 +332,6 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
- //clamp hardcoded for now
- if (timeStep > 0.02)
- timeStep = 0.02;
//this is needed because scaling is not known in advance, and scaling has to propagate to the shape
if (!m_scalingPropagated)
@@ -758,7 +769,9 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl
}
m_p2pConstraints.push_back(p2p);
- return 0;
+
+ //64 bit systems can't cast pointer to int. could use size_t instead.
+ return p2p->GetConstraintId();
break;
}
@@ -773,17 +786,24 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl
}
-void CcdPhysicsEnvironment::removeConstraint(void* p2p)
+void CcdPhysicsEnvironment::removeConstraint(int constraintId)
{
- std::vector<Point2PointConstraint*>::iterator i =
- std::find(m_p2pConstraints.begin(), m_p2pConstraints.end(),
- (Point2PointConstraint *)p2p);
+ std::vector<Point2PointConstraint*>::iterator i;
+
+ //std::find(m_p2pConstraints.begin(), m_p2pConstraints.end(),
+ // (Point2PointConstraint *)p2p);
- if (!(i == m_p2pConstraints.end()) )
- {
- std::swap(*i, m_p2pConstraints.back());
- m_p2pConstraints.pop_back();
- }
+ for (i=m_p2pConstraints.begin();
+ !(i==m_p2pConstraints.end()); i++)
+ {
+ Point2PointConstraint* p2p = (*i);
+ if (p2p->GetConstraintId() == constraintId)
+ {
+ std::swap(*i, m_p2pConstraints.back());
+ m_p2pConstraints.pop_back();
+ break;
+ }
+ }
}
PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 6050af2f3c8..1b2527aa5bb 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -63,6 +63,8 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
virtual void endFrame() {};
/// Perform an integration step of duration 'timeStep'.
virtual bool proceedDeltaTime(double curTime,float timeStep);
+ bool proceedDeltaTimeOneStep(float timeStep);
+
virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep){};
//returns 0.f if no fixed timestep is used
@@ -75,7 +77,7 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
float pivotX,float pivotY,float pivotZ,
float axisX,float axisY,float axisZ);
- virtual void removeConstraint(void* constraintid);
+ virtual void removeConstraint(int constraintid);
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
index 0b6f8a4ded4..0532a9a8cf7 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
@@ -101,7 +101,7 @@ int DummyPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ct
}
-void DummyPhysicsEnvironment::removeConstraint(void * constraintid)
+void DummyPhysicsEnvironment::removeConstraint(int constraintid)
{
if (constraintid)
{
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 0a359feea6d..a400459afe6 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -61,7 +61,7 @@ public:
float pivotX,float pivotY,float pivotZ,
float axisX,float axisY,float axisZ);
- virtual void removeConstraint(void * constraintid);
+ virtual void removeConstraint(int constraintid);
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
index 081a2fb9794..656051be4f5 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
@@ -183,7 +183,7 @@ bool SM_Scene::proceed(MT_Scalar curtime, MT_Scalar ticrate)
if (!m_frames)
{
if (ticrate > 0.)
- m_frames = (unsigned int)(curtime*ticrate + 1.0);
+ m_frames = (unsigned int)(curtime*ticrate) + 1.0;
else
m_frames = (unsigned int)(curtime*65536.0);
}
@@ -275,7 +275,11 @@ bool SM_Scene::proceed(MT_Scalar curtime, MT_Scalar ticrate)
for (i = m_objectList.begin(); i != m_objectList.end(); ++i)
(*i)->interpolate(curtime);
- m_frames = (unsigned int)(curtime*ticrate + 1.0);
+ //only update the m_frames after an actual physics timestep
+ if (num_samples)
+ {
+ m_frames = (unsigned int)(curtime*ticrate) + 1.0;
+ }
}
else
{
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
index 8d03fd4b0f4..ead6dcc0106 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
@@ -117,7 +117,7 @@ int SumoPhysicsEnvironment::createConstraint(
return constraintid;
}
-void SumoPhysicsEnvironment::removeConstraint(void * constraintid)
+void SumoPhysicsEnvironment::removeConstraint(int constraintid)
{
if (constraintid)
{
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index c93e34825b9..e1641407166 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -66,7 +66,7 @@ public:
float pivotX,float pivotY,float pivotZ,
float axisX,float axisY,float axisZ);
- virtual void removeConstraint(void * constraintid);
+ virtual void removeConstraint(int constraintid);
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 1158563527a..078f84d4de2 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -83,7 +83,7 @@ class PHY_IPhysicsEnvironment
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
float pivotX,float pivotY,float pivotZ,
float axisX,float axisY,float axisZ)=0;
- virtual void removeConstraint(void * constraintid)=0;
+ virtual void removeConstraint(int constraintid)=0;
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)=0;