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-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsController.h5
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h5
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h4
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.h4
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/interpolator.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/solid.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/solid_broadphase.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/solid_types.h4
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h4
21 files changed, 0 insertions, 86 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.h b/source/gameengine/Physics/BlOde/OdePhysicsController.h
index 79b0a817692..d7d3ba160f7 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsController.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsController.h
@@ -25,11 +25,6 @@
#include "PHY_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
/**
ODE Physics Controller, a special kind of a PhysicsController.
A Physics Controller is a special kind of Scene Graph Transformation Controller.
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
index 8c7805c3470..f7600cc2fe0 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
@@ -25,11 +25,6 @@
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index a724cf2d30f..96f1ff82f9e 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -34,10 +34,6 @@
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* DummyPhysicsEnvironment is an empty placeholder
* Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
index 0944ea1342f..a43ddbec483 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
@@ -1,10 +1,6 @@
#ifndef SM_CALLBACK_H
#define SM_CALLBACK_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_Callback {
public:
virtual void do_me() = 0;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
index 64c0d473f88..9e1ec5167bb 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
@@ -1,10 +1,6 @@
#ifndef __SM_CLIENTOBJECT_INFO_H
#define __SM_CLIENTOBJECT_INFO_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
index 20aee4c7fa7..36ba075eeff 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
@@ -3,10 +3,6 @@
#include "SM_Object.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_FhObject : public SM_Object {
public:
SM_FhObject() {}
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
index 502c3174984..92cecbdebaa 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
@@ -3,10 +3,6 @@
#include "MT_Transform.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_MotionState {
public:
SM_MotionState() :
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
index 53a791b781f..5342ba5d3a5 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
@@ -9,10 +9,6 @@
#include "SM_MotionState.h"
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_FhObject;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
index 760e3e84d6d..fb3f13c7b96 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
@@ -34,10 +34,6 @@
#include <MT_Scalar.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// Properties of dynamic objects
struct SM_ShapeProps {
MT_Scalar m_mass; // Total mass
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
index 3789a1e854b..1d4a4afc721 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
@@ -18,10 +18,6 @@
#include "MT_Vector3.h"
#include "MT_Point3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SM_Object;
class SM_Scene {
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
index 11bc0d581c4..4b5fa48dced 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
@@ -36,10 +36,6 @@
#include "SM_Scene.h"
#include "SM_Callback.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
Sumo Physics Controller, a special kind of a PhysicsController.
A Physics Controller is a special kind of Scene Graph Transformation Controller.
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index bbd5e2c05c5..9be32303a75 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -35,10 +35,6 @@
#include "PHY_IPhysicsEnvironment.h"
#include "solid.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Physics/Sumo/include/interpolator.h b/source/gameengine/Physics/Sumo/include/interpolator.h
index 59d769e7f75..055c242edc7 100644
--- a/source/gameengine/Physics/Sumo/include/interpolator.h
+++ b/source/gameengine/Physics/Sumo/include/interpolator.h
@@ -3,10 +3,6 @@
#include "solid_types.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/gameengine/Physics/Sumo/include/solid.h b/source/gameengine/Physics/Sumo/include/solid.h
index c8129a78ac4..00f282ed2a7 100644
--- a/source/gameengine/Physics/Sumo/include/solid.h
+++ b/source/gameengine/Physics/Sumo/include/solid.h
@@ -3,10 +3,6 @@
#include "solid_types.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/gameengine/Physics/Sumo/include/solid_broadphase.h b/source/gameengine/Physics/Sumo/include/solid_broadphase.h
index 157a112176b..20847898091 100644
--- a/source/gameengine/Physics/Sumo/include/solid_broadphase.h
+++ b/source/gameengine/Physics/Sumo/include/solid_broadphase.h
@@ -3,10 +3,6 @@
#include "solid_types.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/gameengine/Physics/Sumo/include/solid_types.h b/source/gameengine/Physics/Sumo/include/solid_types.h
index 438993c22d2..64b345c1e09 100644
--- a/source/gameengine/Physics/Sumo/include/solid_types.h
+++ b/source/gameengine/Physics/Sumo/include/solid_types.h
@@ -1,10 +1,6 @@
#ifndef SOLID_TYPES_H
#define SOLID_TYPES_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#define DT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
typedef double DT_Scalar;
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index fb7de622cf1..0b3b25ee8f1 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -32,10 +32,6 @@
#ifndef __PHY_DYNAMIC_TYPES
#define __PHY_DYNAMIC_TYPES
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/// PHY_ScalarType enumerates possible scalar types.
/// See the PHY_IMeshInterface for its use
typedef enum PHY_ScalarType {
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 89423670408..3dc319e040e 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -32,10 +32,6 @@
#ifndef PHY__MOTIONSTATE_H
#define PHY__MOTIONSTATE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 1b7d496e6e5..69dbd6bfa60 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -32,10 +32,6 @@
#ifndef PHY_IPHYSICSCONTROLLER_H
#define PHY_IPHYSICSCONTROLLER_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
PHY_IPhysicsController is the abstract simplified Interface to a physical object.
It contains the IMotionState and IDeformableMesh Interfaces.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 089ccb84b83..1eabc4bfd64 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -35,10 +35,6 @@
#include <vector>
#include "PHY_DynamicTypes.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index dd0d1dde84a..dddd93df7b4 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -34,10 +34,6 @@
#include <MT_Scalar.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// Properties of dynamic objects
struct PHY_ShapeProps {
MT_Scalar m_mass; // Total mass