diff options
Diffstat (limited to 'source/gameengine/Physics')
21 files changed, 0 insertions, 86 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.h b/source/gameengine/Physics/BlOde/OdePhysicsController.h index 79b0a817692..d7d3ba160f7 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsController.h +++ b/source/gameengine/Physics/BlOde/OdePhysicsController.h @@ -25,11 +25,6 @@ #include "PHY_IPhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - /** ODE Physics Controller, a special kind of a PhysicsController. A Physics Controller is a special kind of Scene Graph Transformation Controller. diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h index 8c7805c3470..f7600cc2fe0 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h +++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h @@ -25,11 +25,6 @@ #include "PHY_IPhysicsEnvironment.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index a724cf2d30f..96f1ff82f9e 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -34,10 +34,6 @@ #include "PHY_IPhysicsEnvironment.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * DummyPhysicsEnvironment is an empty placeholder * Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h index 0944ea1342f..a43ddbec483 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h @@ -1,10 +1,6 @@ #ifndef SM_CALLBACK_H #define SM_CALLBACK_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_Callback { public: virtual void do_me() = 0; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h index 64c0d473f88..9e1ec5167bb 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h @@ -1,10 +1,6 @@ #ifndef __SM_CLIENTOBJECT_INFO_H #define __SM_CLIENTOBJECT_INFO_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks */ diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h index 20aee4c7fa7..36ba075eeff 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h @@ -3,10 +3,6 @@ #include "SM_Object.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_FhObject : public SM_Object { public: SM_FhObject() {} diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h index 502c3174984..92cecbdebaa 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h @@ -3,10 +3,6 @@ #include "MT_Transform.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_MotionState { public: SM_MotionState() : diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h index 53a791b781f..5342ba5d3a5 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h @@ -9,10 +9,6 @@ #include "SM_MotionState.h" #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_FhObject; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h index 760e3e84d6d..fb3f13c7b96 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h @@ -34,10 +34,6 @@ #include <MT_Scalar.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // Properties of dynamic objects struct SM_ShapeProps { MT_Scalar m_mass; // Total mass diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h index 3789a1e854b..1d4a4afc721 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h @@ -18,10 +18,6 @@ #include "MT_Vector3.h" #include "MT_Point3.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_Object; class SM_Scene { diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h index 11bc0d581c4..4b5fa48dced 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h @@ -36,10 +36,6 @@ #include "SM_Scene.h" #include "SM_Callback.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** Sumo Physics Controller, a special kind of a PhysicsController. A Physics Controller is a special kind of Scene Graph Transformation Controller. diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h index bbd5e2c05c5..9be32303a75 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h @@ -35,10 +35,6 @@ #include "PHY_IPhysicsEnvironment.h" #include "solid.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting diff --git a/source/gameengine/Physics/Sumo/include/interpolator.h b/source/gameengine/Physics/Sumo/include/interpolator.h index 59d769e7f75..055c242edc7 100644 --- a/source/gameengine/Physics/Sumo/include/interpolator.h +++ b/source/gameengine/Physics/Sumo/include/interpolator.h @@ -3,10 +3,6 @@ #include "solid_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/source/gameengine/Physics/Sumo/include/solid.h b/source/gameengine/Physics/Sumo/include/solid.h index c8129a78ac4..00f282ed2a7 100644 --- a/source/gameengine/Physics/Sumo/include/solid.h +++ b/source/gameengine/Physics/Sumo/include/solid.h @@ -3,10 +3,6 @@ #include "solid_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/source/gameengine/Physics/Sumo/include/solid_broadphase.h b/source/gameengine/Physics/Sumo/include/solid_broadphase.h index 157a112176b..20847898091 100644 --- a/source/gameengine/Physics/Sumo/include/solid_broadphase.h +++ b/source/gameengine/Physics/Sumo/include/solid_broadphase.h @@ -3,10 +3,6 @@ #include "solid_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/source/gameengine/Physics/Sumo/include/solid_types.h b/source/gameengine/Physics/Sumo/include/solid_types.h index 438993c22d2..64b345c1e09 100644 --- a/source/gameengine/Physics/Sumo/include/solid_types.h +++ b/source/gameengine/Physics/Sumo/include/solid_types.h @@ -1,10 +1,6 @@ #ifndef SOLID_TYPES_H #define SOLID_TYPES_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #define DT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name typedef double DT_Scalar; diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index fb7de622cf1..0b3b25ee8f1 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -32,10 +32,6 @@ #ifndef __PHY_DYNAMIC_TYPES #define __PHY_DYNAMIC_TYPES -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /// PHY_ScalarType enumerates possible scalar types. /// See the PHY_IMeshInterface for its use typedef enum PHY_ScalarType { diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index 89423670408..3dc319e040e 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -32,10 +32,6 @@ #ifndef PHY__MOTIONSTATE_H #define PHY__MOTIONSTATE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** PHY_IMotionState is the Interface to explicitly synchronize the world transformation. Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 1b7d496e6e5..69dbd6bfa60 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -32,10 +32,6 @@ #ifndef PHY_IPHYSICSCONTROLLER_H #define PHY_IPHYSICSCONTROLLER_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 089ccb84b83..1eabc4bfd64 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -35,10 +35,6 @@ #include <vector> #include "PHY_DynamicTypes.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h index dd0d1dde84a..dddd93df7b4 100644 --- a/source/gameengine/Physics/common/PHY_Pro.h +++ b/source/gameengine/Physics/common/PHY_Pro.h @@ -34,10 +34,6 @@ #include <MT_Scalar.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // Properties of dynamic objects struct PHY_ShapeProps { MT_Scalar m_mass; // Total mass |