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Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/Bullet/SConscript24
-rwxr-xr-xsource/gameengine/Physics/Dummy/SConscript13
-rwxr-xr-xsource/gameengine/Physics/Sumo/SConscript31
-rwxr-xr-xsource/gameengine/Physics/common/SConscript16
4 files changed, 31 insertions, 53 deletions
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index 8d82f346757..b9d7bed8880 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -1,22 +1,16 @@
#!/usr/bin/python
import sys
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-phy_bullet_env = library_env.Copy ()
+sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp'
-source_files = ['CcdPhysicsEnvironment.cpp',
- 'CcdPhysicsController.cpp'
- ]
+incs = '. ../common'
-phy_bullet_env.Append (CPPPATH=['.',
- '../common'])
+incs += ' ' + env['BF_BULLET_INC']
-phy_bullet_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
+#TODO:
+#if sys.platform=='win32':
+# phy_bullet_env.Append (CXXFLAGS = ['/GR'])
+# phy_bullet_env.Append (CCFLAGS =['/O2'])
-
-if sys.platform=='win32':
- phy_bullet_env.Append (CXXFLAGS = ['/GR'])
- phy_bullet_env.Append (CCFLAGS =['/O2'])
-
-phy_bullet_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Bullet', source=source_files)
+env.BlenderLib ( 'PHY_Bullet', Split(sources), Split(incs), [], libtype='game', priority=15 )
diff --git a/source/gameengine/Physics/Dummy/SConscript b/source/gameengine/Physics/Dummy/SConscript
index b5a642d4f9a..781e88e456f 100755
--- a/source/gameengine/Physics/Dummy/SConscript
+++ b/source/gameengine/Physics/Dummy/SConscript
@@ -1,13 +1,8 @@
#!/usr/bin/python
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-phy_dummy_env = library_env.Copy ()
+sources = 'DummyPhysicsEnvironment.cpp'
-source_files = ['DummyPhysicsEnvironment.cpp']
+incs = '. ../common'
-phy_dummy_env.Append (CPPPATH = ['.',
- '../common'
- ])
-
-phy_dummy_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Dummy', source=source_files)
+env.BlenderLib ( 'PHY_Dummy', Split(sources), Split(incs), [], libtype='game', priority=10 )
diff --git a/source/gameengine/Physics/Sumo/SConscript b/source/gameengine/Physics/Sumo/SConscript
index b502a1ec616..7407aec469d 100755
--- a/source/gameengine/Physics/Sumo/SConscript
+++ b/source/gameengine/Physics/Sumo/SConscript
@@ -1,11 +1,8 @@
#!/usr/bin/python
-import sys
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-phy_sumo_env = library_env.Copy ()
-
-source_files = ['SumoPHYCallbackBridge.cpp',
+sumoenv = env.Copy()
+sources = ['SumoPHYCallbackBridge.cpp',
'SumoPhysicsController.cpp',
'SumoPhysicsEnvironment.cpp',
'Fuzzics/src/SM_FhObject.cpp',
@@ -14,16 +11,16 @@ source_files = ['SumoPHYCallbackBridge.cpp',
'Fuzzics/src/SM_MotionState.cpp'
]
-phy_sumo_env.Append (CPPPATH = ['.',
- '../common',
- 'Fuzzics/include',
- '#/intern/moto/include'
- ])
-
-phy_sumo_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
+incs =['.',
+ '../common',
+ 'Fuzzics/include',
+ '#/intern/moto/include'
+ ]
+incs += [sumoenv['BF_SOLID_INC']]
-if sys.platform=='win32':
- phy_sumo_env.Append (CXXFLAGS = ['/GR'])
- phy_sumo_env.Append ( CCFLAGS =['/O1'])
+if sumoenv['PLATFORM']=='win32':
+ sumoenv.Append (CXXFLAGS = ['/GR'])
+ sumoenv.Append ( CCFLAGS =['/O1'])
-phy_sumo_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Sumo', source=source_files)
+#env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Sumo', source=source_files)
+env.BlenderLib ( 'PHY_Sumo', sources, incs, [], libtype='game2', priority=30 )
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript
index fbde29861e6..b6cb78742ab 100755
--- a/source/gameengine/Physics/common/SConscript
+++ b/source/gameengine/Physics/common/SConscript
@@ -1,16 +1,8 @@
#!/usr/bin/python
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-phy_physics_env = library_env.Copy ()
+sources = 'PHY_IMotionState.cpp PHY_IPhysicsController.cpp PHY_IPhysicsEnvironment.cpp'
-source_files = ['PHY_IMotionState.cpp',
- 'PHY_IPhysicsController.cpp',
- 'PHY_IPhysicsEnvironment.cpp']
+incs = '. ../Dummy #intern/moto/include'
-phy_physics_env.Append (CPPPATH = ['.',
- '../Dummy',
- '#intern/moto/include'
- ])
-
-phy_physics_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Physics', source=source_files)
+env.BlenderLib ( 'PHY_Physics', Split(sources), Split(incs), [], libtype=['game', 'game2'], priority=[20, 35] )