diff options
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 2bc11ef5f5b..76bdd36a70f 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -767,7 +767,7 @@ void CcdPhysicsController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment * if (m_cci.m_physicsEnv != physicsEnv) { // since the environment is changing, we must also move the controler to the - // new environement. Note that we don't handle sensor explicitely: this + // new environment. Note that we don't handle sensor explicitly: this // function can be called on sensor but only when they are not registered if (m_cci.m_physicsEnv->removeCcdPhysicsController(this)) { diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 60da4523dd5..e0a12a64b12 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -63,7 +63,7 @@ struct PHY_RayCastResult /** * This class replaces the ignoreController parameter of rayTest function. * It allows more sophisticated filtering on the physics controller before computing the ray intersection to save CPU. - * It is only used to its full extend by the Ccd physics environement (Bullet). + * It is only used to its full extend by the Ccd physics environment (Bullet). */ class PHY_IRayCastFilterCallback { |