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Diffstat (limited to 'source/gameengine/PyDoc/BL_ActionActuator.py')
-rw-r--r--source/gameengine/PyDoc/BL_ActionActuator.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/PyDoc/BL_ActionActuator.py b/source/gameengine/PyDoc/BL_ActionActuator.py
index 3e95befe16b..480681dc14a 100644
--- a/source/gameengine/PyDoc/BL_ActionActuator.py
+++ b/source/gameengine/PyDoc/BL_ActionActuator.py
@@ -1,7 +1,9 @@
# $Id$
# Documentation for BL_ActionActuator
+import SCA_ILogicBrick
from SCA_IActuator import *
+
class BL_ActionActuator(SCA_IActuator):
"""
Action Actuators apply an action to an actor.
@@ -10,7 +12,7 @@ class BL_ActionActuator(SCA_IActuator):
@type action: string
@ivar start: Specifies the starting frame of the animation.
@type start: float
- @type end: Specifies the ending frame of the animation.
+ @ivar end: Specifies the ending frame of the animation.
@type end: float
@ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions.
@type blendin: float
@@ -25,9 +27,7 @@ class BL_ActionActuator(SCA_IActuator):
@ivar blendTime: Sets the internal frame timer. This property must be in
the range from 0.0 to blendin.
@type blendTime: float
- @ivar type: The operation mode of the actuator.
- KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER,
- KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
+ @ivar type: The operation mode of the actuator. KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
@type type: integer
@ivar continue: The actions continue option, True or False.
When True, the action will always play from where last left off,