diff options
Diffstat (limited to 'source/gameengine/PyDoc/BL_Shader.py')
-rw-r--r-- | source/gameengine/PyDoc/BL_Shader.py | 248 |
1 files changed, 0 insertions, 248 deletions
diff --git a/source/gameengine/PyDoc/BL_Shader.py b/source/gameengine/PyDoc/BL_Shader.py deleted file mode 100644 index 8fd4ae7c7ac..00000000000 --- a/source/gameengine/PyDoc/BL_Shader.py +++ /dev/null @@ -1,248 +0,0 @@ - -from PyObjectPlus import * - -class BL_Shader(PyObjectPlus): - """ - BL_Shader GLSL shaders. - - TODO - Description - """ - - def setUniformfv(name, fList): - """ - Set a uniform with a list of float values - - @param name: the uniform name - @type name: string - - @param fList: a list (2, 3 or 4 elements) of float values - @type fList: list[float] - """ - - def delSource(): - """ - TODO - Description - - """ - def getFragmentProg(): - """ - Returns the fragment program. - - @rtype: string - @return: The fragment program. - """ - def getVertexProg(): - """ - Get the vertex program. - - @rtype: string - @return: The vertex program. - """ - def isValid(): - """ - Check if the shader is valid. - - @rtype: bool - @return: True if the shader is valid - """ - def setAttrib(enum): - """ - Set attribute location. (The parameter is ignored a.t.m. and the value of "tangent" is always used.) - - @param enum: attribute location value - @type enum: integer - """ - def setNumberOfPasses( max_pass ): - """ - Set the maximum number of passes. Not used a.t.m. - - @param max_pass: the maximum number of passes - @type max_pass: integer - """ - def setSampler(name, index): - """ - Set uniform texture sample index. - - @param name: Uniform name - @type name: string - - @param index: Texture sample index. - @type index: integer - """ - def setSource(vertexProgram, fragmentProgram): - """ - Set the vertex and fragment programs - - @param vertexProgram: Vertex program - @type vertexProgram: string - - @param fragmentProgram: Fragment program - @type fragmentProgram: string - """ - def setUniform1f(name, fx): - """ - Set a uniform with 1 float value. - - @param name: the uniform name - @type name: string - - @param fx: Uniform value - @type fx: float - """ - def setUniform1i(name, ix): - """ - Set a uniform with an integer value. - - @param name: the uniform name - @type name: string - - @param ix: the uniform value - @type ix: integer - """ - def setUniform2f(name, fx, fy): - """ - Set a uniform with 2 float values - - @param name: the uniform name - @type name: string - - @param fx: first float value - @type fx: float - - @param fy: second float value - @type fy: float - """ - def setUniform2i(name, ix, iy): - """ - Set a uniform with 2 integer values - - @param name: the uniform name - @type name: string - - @param ix: first integer value - @type ix: integer - - @param iy: second integer value - @type iy: integer - """ - def setUniform3f(name, fx,fy,fz): - """ - Set a uniform with 3 float values. - - @param name: the uniform name - @type name: string - - @param fx: first float value - @type fx: float - - @param fy: second float value - @type fy: float - - @param fz: third float value - @type fz: float - """ - def setUniform3i(name, ix,iy,iz): - """ - Set a uniform with 3 integer values - - @param name: the uniform name - @type name: string - - @param ix: first integer value - @type ix: integer - - @param iy: second integer value - @type iy: integer - - @param iz: third integer value - @type iz: integer - """ - def setUniform4f(name, fx,fy,fz,fw): - """ - Set a uniform with 4 float values. - - @param name: the uniform name - @type name: string - - @param fx: first float value - @type fx: float - - @param fy: second float value - @type fy: float - - @param fz: third float value - @type fz: float - - @param fw: fourth float value - @type fw: float - """ - def setUniform4i(name, ix,iy,iz, iw): - """ - Set a uniform with 4 integer values - - @param name: the uniform name - @type name: string - - @param ix: first integer value - @type ix: integer - - @param iy: second integer value - @type iy: integer - - @param iz: third integer value - @type iz: integer - - @param iw: fourth integer value - @type iw: integer - """ - def setUniformDef(name, type): - """ - Define a new uniform - - @param name: the uniform name - @type name: string - - @param type: uniform type - @type type: UNI_NONE, UNI_INT, UNI_FLOAT, UNI_INT2, UNI_FLOAT2, UNI_INT3, UNI_FLOAT3, UNI_INT4, UNI_FLOAT4, UNI_MAT3, UNI_MAT4, UNI_MAX - """ - def setUniformMatrix3(name, mat, transpose): - """ - Set a uniform with a 3x3 matrix value - - @param name: the uniform name - @type name: string - - @param mat: A 3x3 matrix [[f,f,f], [f,f,f], [f,f,f]] - @type mat: 3x3 matrix - - @param transpose: set to True to transpose the matrix - @type transpose: bool - """ - def setUniformMatrix4(name, mat, transpose): - """ - Set a uniform with a 4x4 matrix value - - @param name: the uniform name - @type name: string - - @param mat: A 4x4 matrix [[f,f,f,f], [f,f,f,f], [f,f,f,f], [f,f,f,f]] - @type mat: 4x4 matrix - - @param transpose: set to True to transpose the matrix - @type transpose: bool - """ - def setUniformiv(name, iList): - """ - Set a uniform with a list of integer values - - @param name: the uniform name - @type name: string - - @param iList: a list (2, 3 or 4 elements) of integer values - @type iList: list[integer] - """ - def validate(): - """ - Validate the shader object. - - """ |